A lot of people are complaining that we're not giving enough updates on the development of Rust. They have suggested that we start posting weekly about what we're doing. So that's what I'm going to do. Even if that means every week I post "replaced 6000 lines of terrible code with 1000 lines of not so terrible code.
This is obviously quite early in the development and a lot of stuff is missing, but I think it shows a few things that the new system has that the old one doesn't. It's scalable, so if you're playing in a large resolution, or on the TV you will still be able to see what you're doing. You can queue and cancel crafting items. Text labels are all unicode, which means we can support translations.
The biggest change is that it now uses the new item system, which is enabled by the new item editor (which is also a WIP).