At 68,719,476,736 pixels on a 262144x262144 grid, there is no bigger Rust map.
This bomb could be dropped like an air drop, or introduced in some other means, either via command or after a 2 week period of time. If people are bored and want the server to wipe, people will start trying to detonate the bomb. Give it a 24-72 hour timer once activated, and allow people to create a tool to check in on how much time is left.However, storrgie argues that wipes are only considered part of Rust because there's currently no clear endgame:
I was surprised to see that there was some comments stating that wipes are a part of gameplay. I feel like Gary was right in stating that wipes stink. I'm wondering, is the reason that people like wipes due to the fact that it pushes us all into scarcity once again? I think that many don't enjoy when they are just beginning and someone is farther ahead of them, the wipe is a way to ensure a level playing field for a couple of days. Certainly we saw that in legacy this became a significant pooint of interest (as it was in almost every server name).I'm actually coming around to the idea of a wipe being part of the game, but I also think they should be severely limited and incredibly difficult to achieve. Maybe even giving the admin the power to limit the server to one or two player wipes across its lifetime? Meanwhile, this has nothing to do with anything, but I'm always fascinated by the very specific ideas people have about the game. Case in point is jokerz request from the official forums:
How about the idea to be able to craft a megaspeaker that needs to be attached to a pole structure? Once built on top of your base or tower you can broadcast whatever you want to say obnoxiously that anyone within a 200 meter radius will hear. The speaker should be really expensive or else everyone will just build one... the equivalent in value to making six c4 in rust legacy?I would love to do something like this one day. Just pick a random thing from the community and make it happen. A rather wordy update this week. I promise next week's will be mostly screenshot led, as I'll be sharing lots and lots of shots from the servers. I've been watching you...
"The renderfarm was basically about 8 medium-end to oldish computers netbooting an arch linux image, and my highish end desktop(also running arch). I used Blender to do the rendering. I used a bunch of bash scripts and some python to turn extracted data into 65536 1024x1024 px chunks.It's lovely to be able to zoom and examine my two main build areas: the one in the rocks above Rad Town was my favourite, as it looked onto the populated space and the empty area on thge other side of the hill. I often had all those Hacker Valley resources for myself. I also used to build in Secret Valley, just behind Ecko Mountain and overlooking the water. That gave me a nice route to some resources without taking the roads. The top image is from Owen153, who discovered a combination of Rust's triangle building sections and the in-game lighting can create an effect that resembles the Rust Logo. It's like the Rust signal.