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This roadmap isn’t a promise carved in stone, it’s a direction of travel. Rust is a living, breathing game. Things change. We’ll respond to issues as they come up, react to community sentiment, and adjust priorities when it’s the right call.

Last Updated 27 AUG 2026

Q1 2026
  • Naval

    • Modular boats
    • New Area: Deep Sea
    • Islands
    • Ghost Ships
    • New Monument: Floating Cities
    • New Missions
    • Improved NPC AI
  • Extended Day Time

  • Server Browser Update

  • New Anticheat Layer

  • + more improvements

2026 - Quarter 1
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Q2 2026
  • New Item: Armoured Ladder Hatch

  • New Item: Water Wheel

  • New Terrain Renderer

  • New F1 Console UI

  • New Weapon: Mortar

  • Item Update: Tin Can Alarm

  • Workbench Upgrades

  • Vending machine UI Refresh

  • New Player Model

  • New Weapon M16A2

  • New Armour set Kevlar

  • + more improvements

2026 - Quarter 2
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Q3 2026
  • new monument: Apartment Complex

    • Rent Rooms
    • Rental Stores
  • Monument Improvements

  • Progression Improvements

  • Clan system

  • Monument Blockers

  • Player Maintained Monuments

  • + more improvements

2026 - Quarter 3
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Q4 2026
  • Rust Premium

  • Animals

    • New animal types
    • Improved animal AI
    • Decorative animals
    • Animal breeding
  • Dogs

  • Biofuel generator

  • Player customisation

  • Bug Reward System

  • + more improvements

2026 - Quarter 4
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2027
  • Nexus System

    • Server Transfer
    • Deep Sea Nexus
  • Improved Animal AI

  • Procedural Caves

  • Nomadic Dweller

  • Improve Underground Trains

  • Terrain Deformation

  • Grappling Hook

  • New Weapons

  • + more improvements

2027 - Planned
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[ STRETCH GOALS ]
  • Programmable Robot
  • Heat spreading through bases
  • Global network bases
  • Cobalt guard tower
  • Dead Whale
  • Player basement blocks
  • Base Renovation
  • Bridges
  • Improved Rivers
  • Bounty system
  • Updated mission system
  • BDU/Kevlar
  • M79 grenade launcher
  • Uzi 9mm
  • G3A3
  • Railway handcar
  • More Unique World environments
  • Farming 2.5 - Plantable trees
  • More end game power generators
  • Culling inside bases
  • Advanced crafter
  • Dot matrix screens
  • Switchboard / Circuitboard
  • Computer
  • Cobalt Hovercraft
  • Frogs

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