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This roadmap isn’t a promise carved in stone, it’s a direction of travel. Rust is a living, breathing game. Things change. We’ll respond to issues as they come up, react to community sentiment, and adjust priorities when it’s the right call.

Q1
  • Naval

    • Modular boats
    • New Area: Deep Sea
    • Islands
    • Ghost Ships
    • New Monument: Floating Cities
    • New Missions
    • Improved NPC AI
  • Extended Day Time

  • Server Browser Update

  • New Anticheat Layer

  • + more improvements

QUARTER 1
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Q2
  • New Item: Armoured Ladder Hatch

  • New Item: Water Wheel

  • New Terrain Renderer

  • New F1 Console UI

  • New Weapon: Mortar

  • Item Update: Tin Can Alarm

  • Workbench Upgrades

  • Vending machine UI Refresh

  • New Player Model

  • New Weapon M16A2

  • New Armour set Kevlar

  • + more improvements

QUARTER 2
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Q3
  • new monument: Apartment Complex

    • Rent Rooms
    • Rental Stores
  • Monument Improvements

  • Progression Improvements

  • Battlepass System

  • Bug Reward System

  • Nexus System

    • Server Transfers
    • Deep sea nexus
  • Clan system

  • + more improvements

QUARTER 3
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Q4
  • Animals

    • New animal types
    • Improved animal AI
    • Decorative animals
    • Animal breeding
  • Biofuel generator

  • Procedural caves

  • Nomadic dweller

  • Improve underground trains

  • Terrain deformation

  • Grappling hook

  • Player customisation

QUARTER 4
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[ STRETCH GOALS ]
  • Programmable Robot
  • Heat spreading through bases
  • Global network bases
  • Cobalt guard tower
  • Dead Whale
  • Player basement blocks
  • Base Renovation
  • Bridges
  • Improved Rivers
  • Bounty system
  • Updated mission system
  • BDU/Kevlar
  • M79 grenade launcher
  • Uzi 9mm
  • G3A3
  • Railway handcar
  • More Unique World environments
  • Farming 2.5 - Plantable trees
  • More end game power generators
  • Culling inside bases
  • Advanced crafter
  • Dot matrix screens
  • Switchboard / Circuitboard
  • Computer
  • Cobalt Hovercraft
  • Pet Dogs
  • Frogs

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