Community Update 102

Post wipe hype, a devblog from another dimension, a hand-made weapon concept, and more.

6 September 2016

In my regular jaunt into the Steam Community (so you don't have to... seriously, why is someone posting Turkish football gifs there?), I came across this Carbine Concept by Nomad that totally cheered me up. I love the use of bean cans. I can imagine this being a right bugger to aim with.

And here's a non-interactive look at it, if you need one.

Redditor and Rust player McJay's been pretty good at making suggestions for the game, but this one is the most meta of them all. He posted a thread on reddit called "My absurdly unrealistic hopes for today's DevBlog. Think I'll be disappointed?", and in it he's crafted an entire devblog to dump his ideas into. Apparently that means he had to come up with alternative names for everyone, as well as creating images for each idea, describing all of them in character as a dev, and having good ideas in the first place. He turned it all into a single image, which is the worst thing about the otherwise excellent thread as it makes it tough to read, but here you are: McJay's version of Rust Devblog 100.1.

I used to have words to describe things, but after watching Brunt Force Trauma's newest series, I'm just going to give up trying. It has some very adult situations.

It was a toss up between that and this for the final section. No matter which one I went with, I feel there is no winner here. We've all lost.

The wipe has returned everyone to their feral state, so a few Youtubers have started over as well. Here's a few Day One videos from people that I know can carry a series.

First up is notorious soloer Ser Winter, who decided it was time to make real and lasting friends in Rust. He's now part of a clan. He suggests it feels a tad like he's on the outside looking in in the description, but it doesn't seem like that to me. They mesh together well.

And then there's Vertiigo, who gave in to peer pressure and started a Rust solo base building video, dropping truths like: "If I've ever learned anything in Rust, it's that the more colour coordinated the group, the more scumbaggish they are". It goes as well and as rationally as all his other videos.

KCmo has a novel way of doing a Rust 'How to Play' video. Instead of working on it in a structured way, he says Rust is so unstructured that you can't plan ahead, so he just played a little and showed off how he starts out. This is the beginning of a series.

There's probably more, but that'll do for now.

Also, KCmo has his channel thumbnail art custom made by Tatten, who seems to have gotten a lot of work from Youtubers. I'm thrilled he's doing this, and you can get your own if you like by emailing him. Here's a gallery of what he's made so far.

I tried to make them clickable, but the CMS lied.

This hand-made sword by MisterStroodle is scaring me. Despite his potato photography, it looks like it could rip my flesh. I like my flesh, and want it to remain unripped. Please do not lunge in my direction with this.

It was made using black steel piping, the blade of a bow saw, a bicycle brake, nuts, bolts, washers, two strips of leather-like fabric, and spray paint. (Multiple power tools were also used in the process.)

That's a lot of work. You really should take larger pics so we can celebrate with more pixels.

BTW, this is a weapon that was concepted and modelled, but didn't make it in the game.

The best thing about the recent graphical improvements, to me at any rate, was knowing someone on the internet would be inspired to make a video highlighting it. That way I could appreciate it all without worrying about phase-shifting bears. Buck Fernandez stepped up and made some swoopy camera shots of the new pixels.

*I wasn't looking when I typed this, and the results are so horrific that I kept it in.

Think you're working on something awesome? Tell me all about it. Now's the time to share your base designs, or get into the growing Raid Cam business, or show off a game-mode from your server, or if your server has an interesting theme.

There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well.

I can't respond to everything, but I read every comment and take it all in.

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