17 January 2017
The disembodied--yet calming--voice of GoryashchiyeKlyuchi has returned to Rust to craft another gun in the real world. As usual, he's so perfectly captured the Semi-Auto Pistol from the game it's tough to look at without your brain tricking you into thinking it's a screenshot. Here's how he made it, and how you probably can't.
His previous work is awesome, too.
I'm not sure where it started, or how it started, or even if there was a definite start point, but reddit has amused itself for the past few weeks by charting various parts of the game. It's an impossible task to chart how everything effects everything else in the game, but they've made a nice start.
Actually, clicking on my own link, I think it started with Biohazard72's explosive cost chart.
Then the site was awash with charts, showing ridiculous dedication to parsing the various whacks and thumps of the game into resources. Take a look at this tree chart from luizmp
There's more. Have a look. Note to any future Rust players visiting this page from the year 2029: these charts are almost certainly out of date, but hello from the past! We're sorry for all the bombs and radiation. How is Mars?
Surge is better known for his cinematic Rust work, and there's no-one better at that right now, but he's also been trying out some Let's Plays. He's a good player, but this is in here for the little cinematic flourishes he adds into it. The intro is great.
I'd really like to see how he'd frame a whole battle just as an observer.
hJune's guide to being a solo player. Not sure I agree with all the genital allusions, but this is worth it for The Tale of the Lost AK.
I like the combination of live dialogue mixed with a voice over.
Think you're working on something awesome? Tell me all about it. Share your base designs, show off a game-mode from your server, or if your server has an interesting theme.
There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well.
I can't respond to everything, but I read every comment and take it all in.
If you want to follow this project you can sign up to the mailing list.
We'll only update you about this project, we won't spam you about other stuff or sell your email address.