Community Update #13

What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.

14 October 2014

If Rust had an eagle, it would have this view. As it is, we have server admins, plug-ins, and post-processing, which are a bit less elegant than nature, but have the bonus of not pooping on you from above. Server owner innominatargh generated what I believe is the first map view of a proc-gen level. It wasn’t easy. He had to use a server plug-in to teleport around the map, stitch the pieces together in Photoshop, remove the UI and tweak exposure settings. He even replaced the water. The result speaks for itself.

Now I want to see if a map can be made that shows of all the buildings. That's the next step.

After looking at this image, Facepunch's Forbidden Chatroom of Mystery started talking about the possibilities of mapping servers “just for fun”. That said, I’m in favour it coming into the game, perhaps having a map be an ultra-rare object using Howie’s satellite dish to gather the data. But I am just a writer man. Curse my lack of programming skills!

As usual, the Rust community used the idea to consider other ideas. The view brought up some talk of bridges spanning those gaps. Which leads me neatly onto the top image: another piece of speculative fan art by aledroid, again. Who needs bridges?

“Hopefully the bullet won’t ricochet off his bucket helmet and kill both of us.” - banditry will always be a part of Rust, partly because it's a fast way to make a pile of metal fragments, and partly because it's fun. Youtubers Geeks With Games put together a cheerful montage of the fun they had fucking people over. I can't condone what you're about to see, as I am nice and only kill in self-defence, for revenge, or at night when Bad Craig stalks the land, but it did make me want to grab a friend and mess people up.

It's good to see Nu Rust is capable of giving people a horrible time.

With all that said, large builds can also be detailed. And what's a maze if not just a lot of detail? Legendary artificer CitizenVII crafted his confusing creation on the official Seattle server, so if you found it feel free to tell us about your experiences in the comments.

I love the idea of coming across a maze plopped on the landscape: buildings will mostly serve the builder in Rust, but this was for everyone to enjoy. More of this, please.

I am internet famous for liking unofficial Rust recreations of famous game maps. I also have almost 1000 hours in Team Fortress 2, and once realised during a review that I had to uninstall it for the sake of other games. The solution is for someone to build TF2 in Rust, which is what Killercon did in Legacy. I know every twist and turn of 2Fort, and he's done a very good job of turning out TF2's most interminable map. He even included the spawn rooms.

Points are lost for not making Badwater, but it's otherwise excellent. If you'd like to see it, here's how:

Here is TF2 map 2Fort built as an arena in Rust. My buddies and I had a blast making this and thought we would share it with everyone. I only recorded one side of the map as the other side is exactly the same. If you would like to see this arena live type net.connect Once you connect, simply type /spawn and you will be teleported to the arena.

I just checked and it's still up.

Got a song, a suggestion, or anything you want to say about Rust?

There's a dedicated forum post, or you can post in inky depths of Reddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well. We also have a dedicated site for suggestions and bug reporting.

I can't respond to everything, but I read every comment and take it all in. Just be nice.

One of the tools used to create that map was a server-side mod called Pluton, which has spread through servers rather speedily. Pluton does a bunch of different things: allowing servers to broadcast all sorts of messages (who has joined, who killed who); it enables teleportation; it can schedule airdrops. There's loads more, but if you're in the mood to break out of vanilla Rust, the 'modded' section of the Rust server browser is full of servers running their own variations of the game.

Detail is often overlooked when it comes to builds. Big things are impressive, but if you can do fine work then I'm totally excited to see what you've made. We don't have seats implemented into the game, never mind benches, so when S8.Zephyr started building his church in the body of a wolf, he had to improvise. Check out what he used to make his holy building work.

It's great to give people the tools they need to build things, but I really love seeing people using alternative methods as well. Lovely work.

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