Middle-earth meets Rust.27 January 2015
If you really wanted to know what my current favourite map seed was, I'd have to say it was seed 11771177. The fact that I can tell you is testament to the PlayRustHQ map generator. I covered it last week, but something cool has occurred in the meantime. They've created a gallery view of the 2,000+ maps that have been generated so far, gathering 40 maps per page. Here's a small slice.
I think it's an incredibly helpful resource for players and community blog post writers, as well as community members who want to argue over the merits of large and small maps, and who might want to guarantee a certain type of land. I'd love to live on a server with these islands. I could see the natural separation leading to interesting inter-island conflicts, but I am also Scottish.
This seems like a natural follow-on from archery business, and it's also one of the reasons I love reading people talking about games. Sevigor's reddit thread on window shutters--flaps that you can open and close in order to have an extra slab of protection between you and the outside world--had some complex replies. Particularly from Moozilbee, who came up with TEN different variants.
This seems like a good range of window types because it's not just "Windows X is better than window Y", each has its advantages and disadvantages. Mix and match glass panes with other types of windows for the benefits of both. wire mesh and a glass pane would provide good insulation and minor defense against invaders, the glass could be smashed and then the wire cut.
The best combo would probably be bulletproof glass panes + iron hatch, you get perfect insulation, no light leakage with the hatch closed, if you make sure to close the hatches people can't break them very easily, you can open the hatches to look at what's happening outside and let some light in, and close them when you're under attack or just want to avoid people looking in.
His TL;DR ("I just wrote 600 words about windows in a video game.") is exactly the reason it ended up here. I love that you love, Moozilbee.
Rust has some neat ballistics, so you actually have to know what you're doing in order to put the projectile where the skull is. Because it's skill based, it means some people are better at it than others. They know. One of those is Noodles, who shared his archery lesson on Reddit, and it includes some interesting instructions on how to use the Bow's texture to make the bolt go where you want it to. Look.
There's a few really cool things about this, but I love that Rust enables Noodles to build an archery range in-game in order educate other players. I can imagine him being interrupted and having to deal with other players during this. Good job. That said, perhaps daytime would've helped?
About the only thing Rust and The Lord of the Rings have in common are bows and arrows, lots of running, and a joyful collision of languages. Oh, and this style of map.
Maps seem to be receiving a lot of focus from the community. Now they have a way of turning a seed into a overview, so what's left is ways of either making that useful or of making it artistic. Tolkien-ising a map sort of does both: with areas named to enable players to call out where they are, and the lovely detailing is pleasant on the eyes.
It's the work of the appropriately named Rust Map Maker, who displayed his custom maps on Reddit. He's taking requests, so if you have a particular seed you love he might be able to Tolkienise it for you. All he asks for payment is something precioussssss.
A treat. Its been a while since I featured silken-throated Youtuber Argyle Alligator, so I popped over to his Youtube channel and discovered he'd been super-busy. In less than a month he started a band, infiltrated a cult, reported on food banks, and found himself stranded on a planet that looks a lot like Rust.
That's over 35 mins of prime Rust entertainment there. If you enjoyed it, I'd recommend subbing.
Think you're working on something awesome? Tell me all about it. There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well. We also have a dedicated site for suggestions and bug reporting.
I can't respond to everything, but I read every comment and take it all in.
If you want to follow this project you can sign up to the mailing list.
We'll only update you about this project, we won't spam you about other stuff or sell your email address.