Community Update 30

Robots and builds.

3 March 2015

Frank Walls has done it again. The top image is his take on an NPC, the previously concepted Caretakers. Frank's take humanises the robots a little bit, making them bipedal and more like people.

These could be delivered to Rust island via airdrop, so be careful when approaching landing crates! When destroyed (which is very difficult) they can be harvested for scrap metal, gun barrels and receivers, bullets, wires and batteries, and metal spear tips. All of these items can be used for crafting higher tier guns, alarm systems, salvaged icepick and axe, and other stuff that hasn't been thought of. Oh, and feel free to add cucumbers and/or dolphins to this.

Once dropped if there are no people the Caretaker will roam the biome they're in searching for a target. Once a player gets within a certain range of the Caretaker it will lock on and follow them until they engage the target or lose it. If a player is followed into their base the Caretaker will be begin demolishing the base until it gains entry, is destroyed, or the player runs and lures it away.

I think these things should be programmed to shoot down hackers and spammers.

A bug is only a bug if we squash it; until then it's a 'feature'. Only a privileged few have discovered my favourite Rust 'feature', because it requires you to loot an airdrop. Looting an airdrop without meeting one of the many, many forms of violence in Rust is a tough thing to achieve, but if you do manage it, there's a chance you'll also witness what can only be described as 'The Flight of the Loot'. A fully looted container is known to fly up into the air when the final piece of loot is removed, probably because it know what sort of island it landed on.

The bearded Youtubers at Orygin discovered this and videoed it for your enjoyment.

Just like that scene in American beauty. Oryg1n now has over 100 Rust videos.

The Candle Hat is one of my favourite concepts. I think it fits into the world of Rust, where you'll be killed in your sleep by someone wearing frog wellies. It's going to be in the game soon, so that's exciting. What else is exciting is redditor DerDuderich solving an argument with a friend about the real-world application of the Candle Hat buy strapping a candle to a baseball hat and taking a walk.

A single candle of that size is NOT bright enough to illuminate a significant area. In fact, there isn't even enough light so you can see the floor right before your feet to not stumble over stuff. You can actually see MORE of the environment if you do NOT wear the device since your eyes adjust to the dark pretty good which does not happen when you have the candle on your head.

So it's not good in real-life, but Rust isn't the real-world and we can't wait to see raid parties of slow-walking players approaching a base with their bald-heads aglow. Props for trying it out, though. That's ridiculous.

Redditor MrTrez, and his friends, wanted to offer up a concept for water wells. As you can see, they came up with more than just some art, but instead tried to figure out what you'd need in-game to grab the water. As with everything in Rust, it involves sacrifice of resources and perhaps even your starter rock. Take a look.

Proof, if we ever needed it, that Rust players have an opinion on everything. I can personally say I've never once had a conversation about the application of a well, but I come from Scotland, where the acquisition of water is the least of our concerns.

You don't always get the opportunity to work out what to build in Rust, so I'm glad Intoxicated Sandbox exists: it's a server for builders, modded to give everyone tools and resources, and set-up to stop people demolishing your work. I went for a wander this week, using the top-down live map to find the bigger builds. I have to say, it was some of the smaller builds that impressed me, because it was in those that people were working out the details that make their building worth visiting.

The little Deadwood style town I found is a particular favourite: it was build on either side of a road, and uses small boxes to give it an 'in-use' look. The inside of the building is set-up with a bar, a balcony, and even rooms. It feels very like the Gem Saloon.

If you want to see the Sandbox, just press F1 and cut and paste this: client.connect

Think you're working on something awesome? Tell me all about it. Right now I'm particularly interested to know if where you come from influences your building style. Let me know.

There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well. We also have a dedicated site for suggestions and bug reporting.

I can't respond to everything, but I read every comment and take it all in.

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