Signs have made Rust 10x more terrifying.
31 March 2015
We added signs into the game on Thursday and people immediately grasped the emergent possibilities of them. Signs pointing to things, claiming things, discussing the prowess of your mother, have all dotted the procedural landscapes, and were all expected. What I didn't imagine would happen quite so soon would be signs designed to mess with people. That's what the top image is clearly doing. MadMaxGamer on Reddit built a serial killer's nest around a sleeping player, turning the room into a horrendous psychic assault on the sleeper.
From graves to emoticons, there's already been a lot of sign usage that's really surprised me. Unicode also helps you make to make a plank with a bit more than letters, which means you can totally have a base with a giant cat face beaming a lovely grin as far as the view distance will allow. That is my base, btw.
Somewhere in the world a Rust player is putting a virtual pen down on a virtual canvas, alerting my malware to the fact and turning on their web-cam so I can check out what they're making. Don't worry: I'm not spying on anything you're doing. Promise!
Facepunch forum dweller 'Sgerman7' dropped in to show off a couple of posters he was working on. I think I prefer the one with the shadow attached to the player, but both are a nice representation of the Rust we all know and love.
On the reddits, hayungs (which I like because it sounds a bit like a drunk person asking for hugs) dipped a pixelly pen into LCD ink and crafted a 'Caretaker'. The Caretaker is an oldish work of concept art for an NPC that the players really seemed to like, and a lot have their own ideas about what role they could play in the game.
Of course, my favourite thing about this is the community imagining it in the game. GretSeat's response nailed it:
Can you imagine spawning into a fresh Rust world... never played the game before in your life. Thinking "Wow, I'm going to get some wood, going to build a house... It will be so fun to have a huge mansion!"
You then walk over a hill and see this thing destroying someone's house. Killing a bunch of naked Newmen, tearing apart neighbourhoods, walls, etc. soaking up gunshots, people on mic nearby screaming to kill it. Naked Newman just jumping on it, smacking it with rocks...
That would pretty much be the ED-209 of Rust.
It's always amazing to see the community come up with specific solutions to problems we didn't really consider. In this case, the maker of Rusty Sheriff - Rust RCON Tool has taken the task of creating a server controller for Android devices, so any server owner can
commit admin abuse help out players on their server from the comfort of their toilet. It works with both versions of the game, and though there's been a few bugs in the past, the developer is active on the Facepunch forums. The feature list is pretty extensive.
Another Youtuber for you to click the Subscribe button on. This week it's Phaedo 82, who does a splendid and understated job of general Rust tips and tricks, as well as taking a look at the new content when we drop it. Worth a click if you're looking for the sort of video that'll fit around your go-getting lifestyle.
His entire Rust playlist is right here. Oh, and don't believe the signs - Garry doesn't have a Child Labour Slave Camp at all. No, it's more of a garrison, because he liked the pun potential.
It's been a while since I highlighted a huge build. The sort of build that messes with the view distance and causes FPS drops. So when Puggy dropped by the Facepunch forums and claimed to have made a wall that rivalled the Wall from Game of Thrones, I had to peek. The claim:
Got bored and decided to wall the north from east of the map to west, towers along it to get up on the wall and doorways bellow so people can get through it, otherwise they would only moan. First I was thinking of Hadrian's wall, great wall of China and The Wall from GoT. Took me about 5 days, turning twig to stone was a tiresome process.
Hmm. Yeah, I guess that's pretty big.
Think you're working on something awesome? Tell me all about it. Right now I'm particularly interested to know if where you come from influences your building style. Let me know.
There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well. We also have a dedicated site for suggestions and bug reporting.
I can't respond to everything, but I read every comment and take it all in.
If you want to follow this project you can sign up to the mailing list.
We'll only update you about this project, we won't spam you about other stuff or sell your email address.