03 November 2015, 3PM
I grabbed neosky5k's blueprint art for the header because it looks like it could be part of the game. It almost makes me wish we had pre-defined art for new signs and painting frames. I had a lot of choice for in-game art this month, and there's even some in response to the original thread. KnockingTom shared his take on BPs as art.
Yoker's work on Steam is worth checking out and voting for. She managed to catch the inner horror of Ainsley, and I'm a big fan of cats. There's loads more on her profile.
Art! And not a wang in sight.
We've been trying to work out how to do a new Rust trailer for a while, and in the meantime that Legacy trailer has been sat on our Steam page, making us all wince at how old and set in its ways it is. We have a solution for now: Youtuber Scardigne remade the old trailer in the new Rust, and did such a perfect job at recreating it that we asked him if we could use it. He's lovely and said it was fine. So this is now our trailer.
That'll do. For now.
You can never tell what people are capable of in Rust. Of course, that's the point of the game, but I keep being reminded about it on a weekly basis. The community really twists our grim survival game into incredibly different shapes.
Everything about this Space Jam video from Rusty Pirate Gaming is brilliant. The team intros, especially the Halloweener Screamers, are great and would be enough for me to cover it. Then the game starts and through signs, throwable rocks, and water catchers, they've made a working game of basketball, but with a Rusty, violent twist.
Did you see that one guy dunk by jumping off his friend's head? Amazing.
This is going to be tough to understand without a lot of context, so instead of recapping everything, I'm going to link a lot to the Acta Diurna, The Official Newspaper of the Imperium Romanum who've been doing some amazing role-playing on the Rust Factions server.
What the heck am I talking about? A Roman Legion role-playing group, SPQR, has taken a stake on the server. This is how they announced their arrival.
The orders were clear. The legions were to march into the heart of the Gallic lands and seize them for the glory of Rome. The Senate's impatience, like its coffers, though vast, were not infinite. They had tasked the legions with taking as much land for the Imperium Romanum as quickly as possible and giving unto Emperor Diocletian new lands to rule over. It was simple economics when it came down to it. Gaul was rich in metals, oils, and hemp but it also would provide with the slaves needed for the construction of Rome.
As you can see, this is some serious role-playing. In-game they have control of a large slice of land near the server's badlands; outside the game they've released five 'tablets' of propaganda on the Rust Factions Reddit. I urge you to read them and imagine this happening in the confines of Rust: Tablet One, Tablet Two, Tablet Three, Tablet Four, and Tablet Five.
This is my favourite piece of role-playing from the tablets: the announcement that they can make sentries.
I don't think I've done them (nor the server) credit, because there's so much going on and all I can do is link, but it's been a blast to read (and watch from my little house in the badlands).
There's something very, very, very dark about Phaeodo 82's Mr. Camel video. I think it's two things: the inevitability of the ending, and that Phaeodo's commentary has no hint of emotion. He never wavers from his dispassionate observer voice, talking about the slaughter as he would a wall exploit.
You are a scary man.
Think you're working on something awesome? Tell me all about it. Now's the time to share your base designs, or get into the growing Raid Cam business, or show off a game-mode from your server.
There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well.
I can't respond to everything, but I read every comment and take it all in.
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