How to overengineer a base, how to take baffling screenshots of the Rust landscape, and an amazingly funny solo raid.
2 February 2016
The header image is from a series of posts on reddit covering a building technique called 'Honeycombing'. I'd better toss out a disclaimer that I've no idea if this sort of technique will stay in the game, and that some of the more extreme variants of this might be capped off, but it's fascinating to see what people can figure out with our building system. And it's visually interesting, so I'm covering it here.
As with all safe base builds, it's an attempt to frustrate any potential raiders with walls. It's inspired people into building tighter, more complex bases, and was posted by McBarret here. It's made by building a square in the centre, deleting most of it, then cleverly adding triangles to make a hexagon.
There is 6 walls of protection if they choose the shortest path (1/6 chance) or 7-8 walls of protection if they choose non-optimal path (5/6 chance). Also the design is small enough that it doesnt need to rely on external cupboard, I tested it and with the new stability system its not possible to tower jump on it.
I share this not because I want to see these sorts of bases everywhere, but to show you there are options if you choose to aim for safety to frustrate and confuse raiders (without building into a rock). Take what you need from all this, but don't forget your base doesn't need to be just a fortress.
This is superb. It might be a set-up, but even if it is you'll get a laugh out of it: LOLOUTftw takes on a a couple of people with a base, all the while being narrated by nature documentarian. It starts off slow, but when the action picks up it there's some amazing commentary to go along with the terrible base defence.
At the very least it's a lesson in closing your doors. Stay to the very end--through the darkness--where our hero lives long enough to become the villain.
This is kind of wrong. Wrestling as we know it is about doing your best to minimise pain and injury while appearing to hurt the 'opponent'. Rust? It's all about bringing the pain. Rust is the UFC Brock Lesnar, not the WWE Brock Lesnar, so watching Swemba's take on RAW in Rust was a lesson in dissonance.
But it's still well done: they've built a ring, a walkway, and stands; there's a referee, and each 'wrestler' runs in to a theme tune. But I feel sorry for the wrestlers, who're probably expecting pulled punches and instead get macheted in the face. I guess in the world of Rust, "who dies first" is an acceptable substitute for a double count-out?
Now we have the chicken wire fences and prison walls, you can totally do Hell in a Cell. And next time you need to fire off rockets for the pyro.
Vertiigo has clearly seen a lot in Rust, so when he's impressed by something you know it's going to be pretty OTT. He caught a raid on a server. It started off as you'd imagine: a raid group building a staging base near their raid target, and for a while it's the usual stuff. But then the rockets start. And they don't stop. They keep going until Vertiigo just watches without speaking, and it crushes his framerate. He promises it's a vanilla server, so this is doubly impressive.
This is like being on the ground of a Total War game.
This is something that was a fad back in the dark internet days of 2012: people would take panoramic photographs, do a little bit of fiddling, and what was once a landscape becomes a planet It is art, or is or a horrible accident involving a black hole? Rust has landscapes, so it is therefore possible to make these odd little planet things out of screenshots. Which is what yellowhello786 did over on Steam.
I've slightly cropped it, so click it to see the full thing.
Think you're working on something awesome? Tell me all about it. Now's the time to share your base designs, or get into the growing Raid Cam business, or show off a game-mode from your server.
There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well.
I can't respond to everything, but I read every comment and take it all in.
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