Gravity takes a hiding as the community envisions jetpacks and drones in Rust. Oh, and there's a stripper video, too.
22 March 2016
It's been a while, so let's see if I can remember how to do this... lehlo! No, that's not right. Heoll! Damn. I need a few more weeks off, I think. The header image is one of those pieces of community art where one of our concepts has served as inspiration for a community member before we've had the chance to make it ourselves, which was obviously our plan all along. Surge not only turned our drone art into a 3D model, but also recorded the process. I should probably also note that this isn't in-game, and it's a community model. This is just for this blog, not the game.
Have a look.
I love seeing how the sausages are made, and that is one high-tech banger. Speaking of that.
Do I need to say more? What? That's my job. Fine! I'm still jetlagged, but whatevs. Brunt Force Trauma wanted to know what jetpacks would look like in Rust, and obviously there's an explosion. Here.
Actually, these guys have been envisioning all kinds of things in the game. This is how they pictured boats and rafts.
And here's their take on tornados.
It's stuff like this that makes my job a) great, and b) easy. Really well done.
What did you think about when you saw the prison bars added to the game? I thought about prison. You probably also thought about prison. At no point did the idea of the Eiffel Tower ever pop into my brain. But when El Búho Sideral tweeted at us, I realised how unimaginative I had been. This is ridiculous.
I've been up the real tower. This is better.
We built Rust to be be anarchic, but I tend to appreciate it when people work hard to create a society within it. For me, it's always more interesting to see where rules are enforced and where they're broken, as that creates more tension than pure chaos. That's why I found myself watching Rust County Council UK's video. When you try to legitimise a feral world like Rust's, you have to have some sort of outlet for the chaos you're trying to contain, and the server co-operated to build an arena.
It took seven days to farm and build and all I can wonder is if it'd last that long on a server with just a little bit of anarchy.
I think this was posted to reddit on the day of the previous Community Update, but even though it's a few weeks old I wanted to highlight it. Dresdom came up with a few ideas to improve our music system beyond the wonky guitar implementation we currently have. A lot of effort has gone into the post and we really enjoyed reading it.
He was inspired buy this post to consider a whole pile of instruments, like drums, horns, and flutes. Everything is considered, from how they should look in-game, to how they should be used.
We would end with 4 instruments, very different for each other, each one committing a specific role: Harmonic, rhythmic, accent/signalign, melodic. All of them easy to play, all of them compatible to play together, yet still with different "feels": Pop/rock for the guitar, tribal for the drums, militar for the horn and antique and calm for the flutes. All of them similar in the way they are played, easy to play intuitively, but with a wide open field for mastery.
Think you're working on something awesome? Tell me all about it. Now's the time to share your base designs, or get into the growing Raid Cam business, or show off a game-mode from your server, or if your server has an interesting theme.
There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well.
I can't respond to everything, but I read every comment and take it all in.
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