Delayed Patch

The patch isn't ready, so we're not releasing one today. Here's why...

6 April 2017

We've upgraded to Unity 5.6 and have a bunch of problems to work out. We're seeing decreased performance for a lot of people (down 25% for a lot of people). Stuttering. A bunch of UI bugs due to a way canvases work in 5.6 now (which we're not sure is on purpose). Some graphical bugs. Models vanishing.

The new AI is completely untested too - so we've found a bunch of stuff we want to fix before we release it properly. We'll take the extra week to do this.

So right now our decision is to spend an extra week on this, instead of giving you a week of bugs before we fix them.

We made a post a couple of days ago - that still applies. If you wanna jump on the staging branch and report all the things you've done wrong, read this post on how.

We're working our balls off to get it ready for next week.

Yes, we will. I know it's kind of stupid and counter-intuitive, but the majority of people want it and I don't think we've given enough warning that the patch wasn't happening, so we are going to wipe officials at 3PM GMT.

I know, we suck. We were optimistic that we'd get shit done, but we didn't. I'm sorry.

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