People are constantly asking for a roadmap for Rust. I'm not a fan of the traditional roadmap. I don't want us to feel tied down to features and timescale. We're hobbyists at heart - we're not a game factory - we don't need that kind of pressure.
So for these reasons
a mind-map seems to fit our style of development quite well. It allows us to see our grand plan on a single screen, to jot down our ideas in a logical way. It doesn't have the same pressures as a traditional roadmap, there's no dates, no times. If we change something we can follow the tree and see what else it affects.
Hopefully I don't have to explain anything about its contents. It's straight forward enough. The few people that have seen this already have said things like "disappointed not to see x on the map". The map isn't 10 tablets of stone handed down from God. It's a rough, scatterbrain plan of our intentions and direction. Like everything we do, it changes and evolves.