<a href='http://playrust.com/friday-devblog-22/'><img src='http://files.facepunch.com/garry/2014/August/22/2014-08-22_20-07-25.png'></a> Crafting, Cursors, Clothes and Caves
And when you hover over an item it will show the ingredients.
We're not done here, but it's good enough for now. We'll review this UI periodically as we add more items, and when you don't get all blueprints automatically (research etc).
Secondly, this one shows when there's an item you can pick up. Seeing what the item is before you pick it up is pretty useful :)
Thirdly, this one shows when you're looking at an item that has multiple options, which will open a menu when you use it.
This makes doing things in the game feel a lot more polished. Also, don't worry.. this whole design is kind of placeholder right now - we'll hopefully be updating that in the near future.
We're also looking at making helmets and masks. We want masks to obscure your vision when you're wearing them, so we're trying to find an interesting design for that.
She also did an in-depth sleeping bag concept. The following image is a concept for Rust (if in any doubt please observe the Rust logo).