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Make your Mark

More map markers, pings, double saddles, along with the usual fixes and improvements.   

06 April 2023
DEVBLOG
Map markers have received an upgrade this month, with the maximum amount of markers increasing to 5 and a new set of controls to help you identify each marker.
Placing additional markers is as simple as using the RMB, and markers are deleted in the same way. If you have reached the maximum number of markers (5 by default) you will need to delete another marker to make room.

To edit a marker simply click on it with the LMB and use the controls that pop up. You can choose from multiple colour and icons as well as add a label to each marker.

Note that labels for map markers will be slimmed down to three characters when displayed on the compass. If you are the leader of a team, your teammates will see all of your markers as well as their own.
Pings are a new system to help you more effectively communicate with your teammates when using reconnaissance tools like cctv cameras, drones and the binoculars.

Whilst using any of those items (and holding down RMB with the binoculars) you can press [KEYBIND] to pop down a ping. Single tapping the ping key will place a contextual ping where applicable - for example placing a node ping when aiming at a node, a loot ping when aiming at a storage entity or a gun ping when aiming at a dropped weapon.
You can also hold down the ping key to access a radial menu with all of the ping options, in case you need more flexibility.
Double pressing the ping key will place a red hostile ping, designed to represent danger. Single tapping while looking at a ping will cancel it, otherwise the ping will expire in 10 seconds.


If you are in a team, all of your teammates will see your pings.
The new double saddle item lets two players mount and ride a horse. This is in addition to the old single seater saddle, so the choice is yours!

Wild horses spawn with a single seater saddle and you can swap it for a double seater via the horse radial menu if you have the required saddle item (and vice versa).

Both saddle items are available for purchase from the stablemaster.


The new refresh for the world models has finally arrived. Finally, you will be able to tell if you have dropped HV, Incendiary, or Normal Rockets! Alongside the world model refresh new world models have been created for the different types of shotgun shells. 

Some of the items that have had a world model refresh are :
  • Road Sign Gloves
  • Snap Trap 
  • High-Velocity Rocket
  • Incendiary Rocket
  • Shotgun Ammo
Hopefully, soon there won't be any more brown burlap sacks on the island!
Alt-click loot clothing
Alt-click clothing in loot to wear it immediately
Alt-click to ignore loot
Alt-click inventory items to ignore loot containers
Computer station UI
Health bar, key controls, hold-to-dismount
Floating Single Items
When subs and boats are destroyed, storage drops single items in a floating container
Vending Machine Genetics
Vending machine and marketplace now display plant genetics
Steam Nickname Fix
Team UI will use steam nicknames
This month we extend our analytics platform by recording gameplay stats on official servers.

There was actually an existing analytics system in place but it only showed totals for the whole game such as "100M stone mined per day". That doesn't tell us much, we are looking for more detailed info like:
  • max sulfur per hour you can mine
  • number of players gathering the same nodes in forest vs snow
  • how quickly you get into fights while farming based on base location
  • how far players travel to farm
  • etc
We are still in the stage of rolling it out so we don't have many pictures to show off.

A couple months back I made a commit to see if doors could be placed on top of deployables, which caused a bit too much excitement. It needed some extra fixes but now should work!

After upgrading to a 7950x3d I realized you can't change CPU affinity when EAC is running. I added some commands so anyone can change their Rust's core affinity & process priority. You can specify multiple ranges of cores, like "0-7,15-23"

Everyone should try using cpu_priority high and see if it makes any difference.

If you have a 7950x3d, try using cpu_affinity 0-15 to keep Rust running only on v-cache cores.

You can add these as steam launch parameters too: '-cpu_priority high'
I've made a few improvements to the computer station UI this month.

You can now use arrow keys or mouse wheel to switch between selected entities. The UI will also now show the health of the entity you're currently controlling.

We have an existing console variable - vehicleDismountHoldTime - that can be set to a value above zero to enable hold-to-dismount on vehicles. This is now also used if you're remote-controlling a drone at the computer station. Setting it even to something small like 0.2 seconds can be a simple way to avoid accidentally dismounting and crashing your drone.
Multithreaded networking is now enabled by default for both client and server. This should help with performance of both the client and the server, particularly with network encryption enabled, which should be the case on most servers.

As an additional optimization, we improved the way our memory pool handled contention between multiple threads to ensure there are no negative performance edge cases from all those additional threads.

Earlier last month, we also addressed an issue where one thread was spinning at 100% utilization at essentially all times with multithreaded networking enabled. Since this was resolved, there are now no known issues and we really recommend all server owners to leave multithreaded networking enabled.
It's now possible to launch or reset Rust into safe mode - a basic, extremely low quality settings config to help diagnose problems. You can use safemode with a new button in the Options menu or by passing the -safemode command in the Steam launch settings.

You should only use this feature if you are advised by our Support team or are experiencing problems with launching the game. Using this feature will overwrite your current settings so be sure to back them up beforehand.
For the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you with an advantage via Egg Vision.


Have fun!

Egg Suit

The Egg suit is an eggsquisite egg themed craftable costume which can be painted when unequipped.


Rustigé Egg

This years beautiful handcrafted Rustigé Egg will feature a miniature underwater lab scene contained inside.

You can find this years items on the item store in game and on the Steam item store here
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Features

  • Map marker enhancements
  • Surveillance pings
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Improvements

  • Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
  • Demo shot UI system is now enabled by default
  • Added safe mode configs
  • Computer monitor UI now shows a health bar for the entity you're controlling
  • Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
  • If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
  • Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
  • Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
  • For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
  • Added translated monument name to "monuments" admin console command
  • Updated to Unity 2021.3.21f1
  • Enabled multithreaded networking by default for both client and server
  • Optimized memory pool when used from multiple threads in parallel (resource contention)
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Fixed

  • Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
  • Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
  • Fixed Industrial Crafter not dropping loot or blueprints when destroyed
  • Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
  • Fixed not being able to repair the Drone in a Repair Bench
  • Fixed computer UI allowing player to open inventory
  • Fixed disconnect reason not displaying correctly with multithreaded networking enabled

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