 
 
 
 
            A new oil rig monument, heavy scientists, ocean changes and more.
 
 
 
 
             
 
 
 
 
 Larger waves are stronger and higher when further away from the islands, so you can attempt to avoid them by choosing a path closer to the shore. If you do decide to adventure into the unknown, you may want to choose a bigger, more stable vessel. You'll note how interaction with water now generates disturbance foam, including crest foam at the peak of the deep sea waves. For now only small boats generate disturbance foam, but we'll extend this capability to any bodies interacting with water, as well as improve the level of interaction to include displacement and simulation.
Water junk piles in deep sea are no longer flat and static, they are moving with the waves as you attempt to loot whatever's up for grabs.
Additionally, we fixed a ton of issues related to flickering near the shore, especially with TSSAA enabled.
Larger waves are stronger and higher when further away from the islands, so you can attempt to avoid them by choosing a path closer to the shore. If you do decide to adventure into the unknown, you may want to choose a bigger, more stable vessel. You'll note how interaction with water now generates disturbance foam, including crest foam at the peak of the deep sea waves. For now only small boats generate disturbance foam, but we'll extend this capability to any bodies interacting with water, as well as improve the level of interaction to include displacement and simulation.
Water junk piles in deep sea are no longer flat and static, they are moving with the waves as you attempt to loot whatever's up for grabs.
Additionally, we fixed a ton of issues related to flickering near the shore, especially with TSSAA enabled.
             Setting it to 0 will make the probe reflect only sky, 1 will reflect sky and terrain and 2 will reflect sky, terrain and world/buildings. Please ensure that you have a decent machine to run at maximum level.
Setting it to 0 will make the probe reflect only sky, 1 will reflect sky and terrain and 2 will reflect sky, terrain and world/buildings. Please ensure that you have a decent machine to run at maximum level.
 Along with bringing back this feature we also enabled a few optimizations that were also causing crashes before; e.g. decal instancing. More are expected to return in future patches.
Along with bringing back this feature we also enabled a few optimizations that were also causing crashes before; e.g. decal instancing. More are expected to return in future patches.
             This new system should help us make richer, more vivid environments that contribute to making gameplay more realistic and immersive.
This new system should help us make richer, more vivid environments that contribute to making gameplay more realistic and immersive.