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LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
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Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
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Entities are now ordered by distance from the player when they are networked
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Game log is now always written to output_log.txt in install folder
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Shore water transition quality
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Higher-quality high-frequency ocean waves
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Performance on light-heavy scenes using culling
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Water junkpile foliage animation now wave-based instead of foliage/wind-based
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Added instancing to deferred mesh decals
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Saved 115 MB of system and video memory by reducing some textures