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Features

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    Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
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    Mac uses Metal graphics API
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    Deep sea waves with crest foam affecting floating physics
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    Water interaction disturbance foam
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    Restored world reflections option
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Improvements

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    LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
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    Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
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    Entities are now ordered by distance from the player when they are networked
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    Game log is now always written to output_log.txt in install folder
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    Shore water transition quality
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    Higher-quality high-frequency ocean waves
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    Performance on light-heavy scenes using culling
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    Water junkpile foliage animation now wave-based instead of foliage/wind-based
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    Added instancing to deferred mesh decals
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    Saved 115 MB of system and video memory by reducing some textures
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Fixed

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    Fixed muzzle flash positions
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    Fixed client side corpses sometimes clipping into things
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    Fixed foam showing up near player
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    Fixed flickering on shore, including cases related to TSSAA
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    Fixed overbright caustics and specular occlusion on shore
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    Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
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    Fixed light beams not hiding when lights are distance culled

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