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Features

  • •
    Added Frog Boots, My Dudes.
  • •
    Added new trees
  • •
    Added Road Exploration Tutorial
  • •
    Added Workbench Tutorial
  • •
    Added Research Tutorial
  • •
    Section Names for each tutorial instead of "task list"
  • •
    Added Pickles, with a chance of botulism
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Improvements

  • •
    Improvements in lighting process/ Higher IBL contribution
  • •
    Post Processes and LUTs refresh
  • •
    Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
  • •
    Improved overall terrain splat mapping
  • •
    Higher Densities of Icebergs and Icesheets
  • •
    Optimized foliage system with a lot of different foliage types
  • •
    Vm animation updates
  • •
    Netting costs 1 Rope instead of 3
  • •
    Fire arrows cost 2 cloth instead of 10
  • •
    Scientists have reduced accuracy
  • •
    Changed default server information image
  • •
    Loot Barrels now drop 2 Scrap instead of 1
  • •
    Double Metal Door now default blueprint
  • •
    AK47 horizontal recoil kicks in faster
  • •
    Aim Sway inactive for several seconds after a shot
  • •
    Melee tip hides sooner
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Fixed

  • •
    Fixed some streaming sound related performance spikes
  • •
    Fixed missing mesh references on skinnable items
  • •
    Wild Animals now spawn in biomes and terrain that fits their environment
  • •
    Fixed inaccurate upkeep time on the tool cupboard
  • •
    Fixed doors not decaying when their upkeep was not paid for
  • •
    Fixed harbors not spawning correctly
  • •
    Fixed hilltop rocks sometimes overlapping monuments
  • •
    Fixed various small world generation issues
  • •
    Workbench Experiments can now reveal ammo types
  • •
    Fixed Garage Doors taking splash damage
  • •
    Fixed task list not displaying under some resolutions

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