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Features

  • •
    Learnable recoil patterns for Thompson/SMG
  • •
    Damage effects for Bradley
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Improvements

  • •
    Disabled engine-side dynamic batching
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    Stripped some unused assets
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    Optimized coroutine yield instructions
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    Adjusted some memory pool buffer sizes
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    Optimized file storage system
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    Optimized texture processing library
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    Optimized storage container hashing
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    Optimized paintable signs
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    Tweaked decor spawns
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    Improved Oil Fireball effect
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    Improved Explosion effect for Heli/Bradley
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    Improved Debris effect for helicopter damage
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    Improved helicopter searchlight visuals
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    Bradley health doubled
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    Bradley heals after 5 minutes of no damage
  • •
    Bradley loot table updated - far fewer explosives
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Fixed

  • •
    Fixed occasional occludee related errors
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    Fixed new explosions not affected by fog
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    Fixed lighting going dark sometimes; e.g. mining ores
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    Fixed cave entrances sometimes closed in low graphics quality
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    Fixed texture memory leak from paintable signs
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    Fixed various bugs with the roof side walls
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    Fixed bradley getting stuck by turning around in tight areas
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    Moved props from launch site that were getting the APC stuck
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    Fixed Bradley lights on gibs
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    Fixed Bradley lights on during day
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    Fixed NRE's when using 'spawn bradleyapc' command
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    Fixed Helicopter muzzle flash always aiming up instead of at target
  • •
    Bradley coax actually aims directly at targets now

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