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Features

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    Storage containers drop their items in an item pouch when destroyed
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    Corpses drop their items in a backpack when destroyed
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    Item pouches and backpacks despawn as fast as the slowest despawning item they hold
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    Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
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    Ore stage change sounds
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    Dropped items displace grass around them
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    Added new explosion effects across the board
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    Resource nodes have a 'finishing bonus' of about 20% of their total
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    Resource nodes have new state change effects
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Improvements

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    Misc sound polish
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    Sound mix improvments
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    Updated to latest Facepunch.Steamworks
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    Debris and ragdolls no longer prevent picking up items behind them
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    Doubled dropped item base despawn time
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    Increased despawn time multipliers on rare items
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    Seeds despawn much faster
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    Burned meat despawns much faster
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    Dropped items have more friction
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    Optimized grass displacement refresh
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    Holding down LMB with hammer hits continuously
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    No longer have to press a belt hotkey twice to consume an item
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    Tweaked grenade physics (no sliding, less bounciness)
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    Tweaked grenade mass and throw velocity
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    Mining Quarry cost reduction
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    Resource nodes only drop ores specific to their type instead of a bit of everything
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    Increased despawn time on a number of items
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Fixed

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    Fixed rotation of grenade explosion
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    Fixed slight grass displacement choppiness
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    Fixed bootstrap not updating the loading screen text
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    Fixed wood world model collider rotation offset compared to visuals
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    Fixed rare false positive with server side weapon cooldown verification
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    Can no longer put items into loot containers

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