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Patch Name
Devblog 165
Changelist Title
Changelog
date_range
Wednesday, June 21, 2017
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Features
•
Added updatebatchspawn convar (faster data transfer on spawn and respawn)
•
Added fully asynchronous texture loading for skins
•
Added more details to combat log when rejecting attacks
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Improvements
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Optimized entity query when leaving a network group
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Optimized GC allocations from client side entity group switching
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Lowered maxtickspersecond to 300 (from 1000)
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Increased maxpacketspersecond to 1500 (from 1000)
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Fixed
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Fixed bright code lock lights even when off and inside
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