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Features

  • •
    Added updatebatchspawn convar (faster data transfer on spawn and respawn)
  • •
    Added fully asynchronous texture loading for skins
  • •
    Added more details to combat log when rejecting attacks
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Improvements

  • •
    Optimized entity query when leaving a network group
  • •
    Optimized GC allocations from client side entity group switching
  • •
    Lowered maxtickspersecond to 300 (from 1000)
  • •
    Increased maxpacketspersecond to 1500 (from 1000)
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Fixed

  • •
    Fixed bright code lock lights even when off and inside

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