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Features

  • Added server.woundingenabled ConVar. When false players always die
  • Added additional DOS protection to server
  • Automatic Weapons have slight center weighting for automatic shots
  • Shotgun Pellet grouping weighted to the center slightly
  • Added maxrpcspersecond server convar
  • Added maxtickspersecond server convar
  • Added maxcommandspersecond server convar
  • Added P2P flooding protection to client
  • Added maxpeerspersecond client convar
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Improvements

  • Polished metal melee weapon impacts
  • Misc minor sound and mix tweaks
  • AK47 Horizontal Recoil slightly increased
  • AK47 Maximum Aimcone slightly reduced
  • DBS aimcone reduced
  • DBS recoil reduced
  • Eoka aimcone reduced
  • Handmade Shell does 9 damage instead of 7
  • Handmade Shell spread increased slightly
  • Handmade Shell Pellet velocity decreased
  • Shotgun Slugs are now half price
  • Buckshot max effective distance increased to 40m
  • Optimized several client side commands related to entity lookups
  • Tweaked scale of small clutter rocks
  • Optimized anisotropic filtering on textures and skins
  • Optimized and trilinear filtering on skins
  • Optimized deferred decals using instancing
  • Silenced TrackID error when DLL was not found
  • Fixed item info showing up as null when destroying world items
  • Added transform caching to deferred decals
  • Eliminated garbage allocations on several dictionary keys
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Fixed

  • Fixed Thompson having wrong screenshake effect
  • Fix npcs spamming footstep effects when moved long distances in a single frame
  • Fixed bug where aimcone was using spherical math instead of circular
  • Fixed viewmodel flickering when spamming RMG
  • Fixed viewmodel going crazy when ADS immediately after weapon deploy
  • Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
  • Fixed broken reflections on Hapis rivers
  • Reduced intensities on some emissive materials
  • Fixed hurt effect looking too bright
  • Fixed lighting on torch, campfire and furnace
  • Fixed deferred mesh decals; e.g. numbers on harbor cranes
  • Fixed laser pointer emissive blobs and beam intensity
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Removed

  • Deleted unused third party assets (download size)

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