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Improved shadow stability
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Improved ambient lighting
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Improved movement verification performance
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Reduced movement verification false positives
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Made movement verification a lot stricter
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Chain link gate can now be picked up
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Reduced garbage collection frequency by optimizing memory allocations
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Optimized viewmodel transform updates by a factor of two
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Footstep polish
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Animal sound polish
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Sound mix improvements
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All Ores properly carve navmesh (prevents some AI getting stuck)
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Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
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Bear animation speed matches walk speed
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Heavy Plate Helmet obstructs view significantly
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Any piece of heavy plate armor restricts movement by 40%
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Heavy Plate Jacket prevents ADS