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Improvements

  • •
    Improved shadow stability
  • •
    Improved ambient lighting
  • •
    Improved movement verification performance
  • •
    Reduced movement verification false positives
  • •
    Made movement verification a lot stricter
  • •
    Chain link gate can now be picked up
  • •
    Reduced garbage collection frequency by optimizing memory allocations
  • •
    Optimized viewmodel transform updates by a factor of two
  • •
    Footstep polish
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    Animal sound polish
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    Sound mix improvements
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    All Ores properly carve navmesh (prevents some AI getting stuck)
  • •
    Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
  • •
    Bear animation speed matches walk speed
  • •
    Heavy Plate Helmet obstructs view significantly
  • •
    Any piece of heavy plate armor restricts movement by 40%
  • •
    Heavy Plate Jacket prevents ADS
handyman

Fixed

  • •
    Fixed players culling over low wall
  • •
    Fixed foliage shadows not animating
  • •
    Fixed stuttery player movement in the distance
  • •
    Fixed large furnace exploits
  • •
    Fixed water catcher exploits

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