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Improvements

  • Improved shadow stability
  • Improved ambient lighting
  • Improved movement verification performance
  • Reduced movement verification false positives
  • Made movement verification a lot stricter
  • Chain link gate can now be picked up
  • Reduced garbage collection frequency by optimizing memory allocations
  • Optimized viewmodel transform updates by a factor of two
  • Footstep polish
  • Animal sound polish
  • Sound mix improvements
  • All Ores properly carve navmesh (prevents some AI getting stuck)
  • Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
  • Bear animation speed matches walk speed
  • Heavy Plate Helmet obstructs view significantly
  • Any piece of heavy plate armor restricts movement by 40%
  • Heavy Plate Jacket prevents ADS
handyman

Fixed

  • Fixed players culling over low wall
  • Fixed foliage shadows not animating
  • Fixed stuttery player movement in the distance
  • Fixed large furnace exploits
  • Fixed water catcher exploits

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