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Features

  • Added batching support to foliage wind animation
  • Added player and animal ragdoll culling
  • Added client side entity pooling to a large number of common entities (performance)
  • Added instance position encoding to batched meshes (future optimizations)
  • Added Binoculars - right click to look, left click to cycle zoom levels
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Improvements

  • Bolt rifle world model re-created
  • Double barrel shotgun world model re-created
  • Revolver world model re-created
  • Improved sleeper player culling
  • Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
  • Optimized server side player loot refresh
  • Spinner wheel sound no longer occludes
  • Fix for drawn maps not loading properly for other players
  • Lowered cost of Netting
  • Stuck objects/decals on spinner actually spin
  • Furnaces and Campfires will turn off if they overflow once (server perf)
  • Lanterns/Candle Hats/ Miner hats now have a fuel inventory
  • Can extract fuel from Miner/Candle hats
  • Can pick up tuna lights
  • Can pick up lanterns
  • Can pick up ceiling lights
  • Can pick up flame turrets
  • Can pick up autoturrets
  • Holosight tech trash reduced to 1
  • C4 tech trash reduced to 2
  • Muzzlebrake has higher durability
  • Muzzlebrake further reduces recoil
  • Silencer cost reduced to 5 HQM
  • Cooked pork icon is darker
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Fixed

  • Fixed global anisotropic not forced with default config
  • Fixed campfires sometimes hurting people even though they were not burning
  • Fixed climbing exploits that were using jump right after waking up
  • Fixed viewmodel bobbing looking weird since last week’s optimizations
  • Fixed plant skins sometimes being incorrect until the first network update was received
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Removed

  • Removed gear cost from crossbow - but costs more wood/frags
  • Removed green t-shirt spawn from purple box

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