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Polished a bunch of existing deployable placement sounds
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Pause server manager (AI, stability, networking) while initializing the world
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Refresh collider grid after initializing conditional models (server)
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Refresh renderer grid in loading screen (client)
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Improved anti hack system (mostly fly hack detection)
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Made debug draw console commands admin only
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Improved lowest shader level
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Deployed dynamic occlusion culling
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Bolt rifle world model & prefab optimisation
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Longsword world model & prefab optimisation
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Waterpipe shotgunworld model & prefab optimisation
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Ak47 world model & prefab optimisation
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Salvaged cleaver world model & prefab optimisation
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Beancan world model & prefab optimisation
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Stone spear world model & prefab optimisation
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Water bucket world model & prefab optimisation
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Bow world model & prefab optimisation
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Hatchet world model & prefab optimisation
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Bandage world model & prefab optimisation
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Pickaxe world model & prefab optimisation
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No fall damage when falling into shoulder height water
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Flame Turret network optimization
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Flame turret fireballs slow damage even more
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Large Furnace has on/off controls on its loot panel
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Large Furnace can only be accessed from its alcoves
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Paper cost reduced to 5
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Armored doors have functioning hatches
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Codelock light color fixes
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In-Home streaming now functional ( mouse clicks )
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Steam Controller now functional ( mouse clicks )