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Features

  • Added player ladder animations
  • Added Cave ambience
  • Added a way to store reverb settings in a central place
  • Added timescale and gravity server convars
  • Added corpses, events and dropitems server convars
  • Added respawn_groups and respawn_populations server convars
  • Added missing physic materials to various junkpile assets
  • Added unique ID of attacker and target to combat log
  • Added world caching (vastly reduced loading times)
  • Added world.cache convar (toggles caching)
  • Added collider state to dump files
  • Added Wall Lamps
  • Added Flame Turret
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Improvements

  • Player models standing rotation have a 80 degree dead zone
  • Player models look less hunched
  • Optimized console system
  • Quickcraft uses last chosen skin
  • Double Barrel Shotgun is skinnable
  • Satchel Charge is skinnable
  • Spawn with rock skinned to previously chosen skin
  • Icons in craft queue use skin icon
  • Steam inventory resources (like cloth) are stacked
  • Hammer guide is blue instead of red
  • Eoka is skinnable
  • Player skulls are named after the player they're from
  • Ambience system distinguishes between environment types (underground)
  • Polished reverb in natural caves
  • Minor mix tweaks
  • Torch world model & prefab optimisation
  • Salvaged sword world model & prefab optimisation
  • Mace world model & prefab optimisation
  • Salvaged icepick world model & prefab optimisation
  • Thompson world model & prefab optimisation
  • Double barrel shotgun world model & prefab optimisation
  • Satchel charge world model & prefab optimisation
  • Salvaged axe world model & prefab optimisation
  • Semi-auto pistol world model & prefab optimisation
  • Metal chestplate skinning updates
  • Optimized client side rigidbody distance culling of ceiling lights
  • Reduced serialization overhead from harbors prefabs
  • Disabled shell protection for ladder hatch
  • Ladder hatch now identical to Sheet Metal Door
  • Ladder hatch/sheet metal doors no longer vulnerable to rock spam
  • Thrown water now equally distributed payload between objects
  • Water Planters require less trips to saturate their soil
  • Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
  • Cleaver does slightly more damage and has a higher attack radius
  • Light Sources can only be looted/turned on/off if the player can build in that area
  • Most Ammo stacks to 128
  • Bone armor cost reduction
  • Can now place lanterns on small boxes
  • Dead plants stay around longer
  • Can chop down plants
  • Drastically reduced cost of exotic signage
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Fixed

  • Fixed player model angles not always being broadcast properly
  • Fixed player model feet slipping on jog/run animations
  • Fixed player model hitching when changing between looking up and down
  • Fixed steam startup errors on Win32
  • Fixed pumpkin helmet getting culled too early
  • Fixed orientation on several 3rd person animations
  • Fixed weapons culling too early when thrown
  • Fixed duplicate community and resource deposit entities in saves
  • Fixed building block downgrade exploit when inside building privilege
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Removed

  • Removed redundant ownership system
  • Removed ceiling light rigidbodies from the server
  • Removed 60 second suicide time limitation for admins/developers
  • Minor constant Radiation Damage even though fully protected removed

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