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Features

  • •
    Added player ladder animations
  • •
    Added Cave ambience
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    Added a way to store reverb settings in a central place
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    Added timescale and gravity server convars
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    Added corpses, events and dropitems server convars
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    Added respawn_groups and respawn_populations server convars
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    Added missing physic materials to various junkpile assets
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    Added unique ID of attacker and target to combat log
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    Added world caching (vastly reduced loading times)
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    Added world.cache convar (toggles caching)
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    Added collider state to dump files
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    Added Wall Lamps
  • •
    Added Flame Turret
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Improvements

  • •
    Player models standing rotation have a 80 degree dead zone
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    Player models look less hunched
  • •
    Optimized console system
  • •
    Quickcraft uses last chosen skin
  • •
    Double Barrel Shotgun is skinnable
  • •
    Satchel Charge is skinnable
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    Spawn with rock skinned to previously chosen skin
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    Icons in craft queue use skin icon
  • •
    Steam inventory resources (like cloth) are stacked
  • •
    Hammer guide is blue instead of red
  • •
    Eoka is skinnable
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    Player skulls are named after the player they're from
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    Ambience system distinguishes between environment types (underground)
  • •
    Polished reverb in natural caves
  • •
    Minor mix tweaks
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    Torch world model & prefab optimisation
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    Salvaged sword world model & prefab optimisation
  • •
    Mace world model & prefab optimisation
  • •
    Salvaged icepick world model & prefab optimisation
  • •
    Thompson world model & prefab optimisation
  • •
    Double barrel shotgun world model & prefab optimisation
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    Satchel charge world model & prefab optimisation
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    Salvaged axe world model & prefab optimisation
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    Semi-auto pistol world model & prefab optimisation
  • •
    Metal chestplate skinning updates
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    Optimized client side rigidbody distance culling of ceiling lights
  • •
    Reduced serialization overhead from harbors prefabs
  • •
    Disabled shell protection for ladder hatch
  • •
    Ladder hatch now identical to Sheet Metal Door
  • •
    Ladder hatch/sheet metal doors no longer vulnerable to rock spam
  • •
    Thrown water now equally distributed payload between objects
  • •
    Water Planters require less trips to saturate their soil
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    Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
  • •
    Cleaver does slightly more damage and has a higher attack radius
  • •
    Light Sources can only be looted/turned on/off if the player can build in that area
  • •
    Most Ammo stacks to 128
  • •
    Bone armor cost reduction
  • •
    Can now place lanterns on small boxes
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    Dead plants stay around longer
  • •
    Can chop down plants
  • •
    Drastically reduced cost of exotic signage
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Fixed

  • •
    Fixed player model angles not always being broadcast properly
  • •
    Fixed player model feet slipping on jog/run animations
  • •
    Fixed player model hitching when changing between looking up and down
  • •
    Fixed steam startup errors on Win32
  • •
    Fixed pumpkin helmet getting culled too early
  • •
    Fixed orientation on several 3rd person animations
  • •
    Fixed weapons culling too early when thrown
  • •
    Fixed duplicate community and resource deposit entities in saves
  • •
    Fixed building block downgrade exploit when inside building privilege
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Removed

  • •
    Removed redundant ownership system
  • •
    Removed ceiling light rigidbodies from the server
  • •
    Removed 60 second suicide time limitation for admins/developers
  • •
    Minor constant Radiation Damage even though fully protected removed

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