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Features

  • Added placement sounds for deployable building parts
  • Added Semi Auto Body (SAP/SAR component)
  • Added Food Box to Junk Piles
  • Added new full body hazmat suit
  • Added protection to wolf headdress
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Improvements

  • Optimized reverb zone triggers
  • River sounds come in and out more smoothly
  • Wounded screams stop on death
  • Viewmodel sound timing tweaks
  • Ambient sound timing tweaks
  • Misc sound polish
  • Rewrote network group updating (less traffic, more robust)
  • Enabled pool.player_model by default on 64bit systems
  • Shortened prefab names in print_prefabs console command
  • Optimized some light components
  • Rocket launcher costs more HQM
  • Rockets cost an additional pipe
  • Oil Barrel HP lowered to 50
  • Waterpipe shotgun no longer needs pipe (lol)
  • Flamethrower balance - Much more fuel needed to raid
  • Flamethrower stream graphics tighter
  • Reduced Spring and Sheet Metal HQM yield in recycler
  • Radiation has more of an exposure gradient
  • Reduced radpill spawns
  • SAR buffed
  • Reduced crafting costs of bone type armor
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Fixed

  • Fixed excess dsp usage on surround sound setups
  • Fixed physics sound lag when destroying loot boxes
  • Fixed placement effects spawning at the world origin when deploying objects to sockets
  • Fixed decor NRE with pool.mode set to 2
  • Fixed chat graphics issues with pool.mode set to 2
  • Fixed building placement guide with pool.mode set to 2
  • Fixed editor-only components being included in release build
  • Fixed empty update being called on hundreds of entities (overhead)

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