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Features

  • •
    Added placement sounds for deployable building parts
  • •
    Added Semi Auto Body (SAP/SAR component)
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    Added Food Box to Junk Piles
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    Added new full body hazmat suit
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    Added protection to wolf headdress
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Improvements

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    Optimized reverb zone triggers
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    River sounds come in and out more smoothly
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    Wounded screams stop on death
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    Viewmodel sound timing tweaks
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    Ambient sound timing tweaks
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    Misc sound polish
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    Rewrote network group updating (less traffic, more robust)
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    Enabled pool.player_model by default on 64bit systems
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    Shortened prefab names in print_prefabs console command
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    Optimized some light components
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    Rocket launcher costs more HQM
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    Rockets cost an additional pipe
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    Oil Barrel HP lowered to 50
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    Waterpipe shotgun no longer needs pipe (lol)
  • •
    Flamethrower balance - Much more fuel needed to raid
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    Flamethrower stream graphics tighter
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    Reduced Spring and Sheet Metal HQM yield in recycler
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    Radiation has more of an exposure gradient
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    Reduced radpill spawns
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    SAR buffed
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    Reduced crafting costs of bone type armor
handyman

Fixed

  • •
    Fixed excess dsp usage on surround sound setups
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    Fixed physics sound lag when destroying loot boxes
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    Fixed placement effects spawning at the world origin when deploying objects to sockets
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    Fixed decor NRE with pool.mode set to 2
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    Fixed chat graphics issues with pool.mode set to 2
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    Fixed building placement guide with pool.mode set to 2
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    Fixed editor-only components being included in release build
  • •
    Fixed empty update being called on hundreds of entities (overhead)

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