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Changed the Hapis Island tunnels to mineshaft networks
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Maps no longer have fog of war
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Sound occlusion enabled by default
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No more hitmarkers when meleeing barrels
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Updated bullet flyby sounds
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Misc minor sound polish
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Improved water rendering and culling
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Optimized terrain and terrain-blended rock/cliff shaders
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Disabled a few irrelevant warnings for non-developers
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Optimized prefab pooling (more to come next week)
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Spawn group respawn rates are now scaled with the player count
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Disabled rain until we can re-enable its particle collisions