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Features

  • •
    Added new lighthouses to Hapis Island
  • •
    Added a new radtown to Hapis Island
  • •
    Added integrated workshop
  • •
    Added collared shirt
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    Added tanktop
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    Added shorts
  • •
    Added silenced lr300 and mp5 gunshots
  • •
    Added prefab pooling to building conditional models
  • •
    Added prefab pooling to renderer batching
  • •
    Added Component System
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    Added Recycler
  • •
    Added Junkpiles
  • •
    Added Radiation
  • •
    Added loot scaling
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Improvements

  • •
    Changed the Hapis Island tunnels to mineshaft networks
  • •
    Maps no longer have fog of war
  • •
    Sound occlusion enabled by default
  • •
    No more hitmarkers when meleeing barrels
  • •
    Updated bullet flyby sounds
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    Misc minor sound polish
  • •
    Improved water rendering and culling
  • •
    Optimized terrain and terrain-blended rock/cliff shaders
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    Disabled a few irrelevant warnings for non-developers
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    Optimized prefab pooling (more to come next week)
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    Spawn group respawn rates are now scaled with the player count
  • •
    Disabled rain until we can re-enable its particle collisions
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Fixed

  • •
    Fixed player eyes looking glossed over
  • •
    Fixed players not blinking
  • •
    Fixed players not looking around
  • •
    Fixed clothing backfaces having weird lighting
  • •
    Fixed incorrect network group subscriptions of players before spawn
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Removed

  • •
    Removed XP System

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