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Features

  • Added new lighthouses to Hapis Island
  • Added a new radtown to Hapis Island
  • Added integrated workshop
  • Added collared shirt
  • Added tanktop
  • Added shorts
  • Added silenced lr300 and mp5 gunshots
  • Added prefab pooling to building conditional models
  • Added prefab pooling to renderer batching
  • Added Component System
  • Added Recycler
  • Added Junkpiles
  • Added Radiation
  • Added loot scaling
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Improvements

  • Changed the Hapis Island tunnels to mineshaft networks
  • Maps no longer have fog of war
  • Sound occlusion enabled by default
  • No more hitmarkers when meleeing barrels
  • Updated bullet flyby sounds
  • Misc minor sound polish
  • Improved water rendering and culling
  • Optimized terrain and terrain-blended rock/cliff shaders
  • Disabled a few irrelevant warnings for non-developers
  • Optimized prefab pooling (more to come next week)
  • Spawn group respawn rates are now scaled with the player count
  • Disabled rain until we can re-enable its particle collisions
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Fixed

  • Fixed player eyes looking glossed over
  • Fixed players not blinking
  • Fixed players not looking around
  • Fixed clothing backfaces having weird lighting
  • Fixed incorrect network group subscriptions of players before spawn
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Removed

  • Removed XP System

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