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Features

  • Added pooling to player collision, model and name tag objects (eliminates stuttering)
  • Added collider_capacity and renderer_capacity batching convars
  • Added the finished lighthouse
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Improvements

  • Optimized entity name building on pooled entities
  • Optimized runtime player model LOD assignment (eliminates stuttering)
  • Optimized player model frame updates (better performance with many visible players)
  • Warmup player animators when they switch to enabled (snap to correct animation state)
  • Netgraph can only be used by admins and developer (exploit)
  • Improved lighthouse placement checks (always keeps some distance from the beach)
  • Improved smaller procedural maps by adding geographical features from bigger maps
  • Made fly hack and jump hack detection a fair amount stricter
  • Replaced some of the greyboxed industrial props with textured versions
  • Guitar viewmodel
  • Guitar worldmodel & LODS
  • Guitar worldmodel now drops instead of burlap sack
  • Underground sections of the game now use Environment Volumes
  • Autoturret can only hold 5.56 ammo instead of other item types
  • Doubled XP earn rates
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Fixed

  • Fixed rubber banding at the outer edges of certain tunnels and sewers
  • Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
  • Fixed DX9 broken motion blur on AMD R9 and potentially other models
  • Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
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Removed

  • Removed all traces of old bone armor

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