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Features

  • •
    Added pooling to player collision, model and name tag objects (eliminates stuttering)
  • •
    Added collider_capacity and renderer_capacity batching convars
  • •
    Added the finished lighthouse
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Improvements

  • •
    Optimized entity name building on pooled entities
  • •
    Optimized runtime player model LOD assignment (eliminates stuttering)
  • •
    Optimized player model frame updates (better performance with many visible players)
  • •
    Warmup player animators when they switch to enabled (snap to correct animation state)
  • •
    Netgraph can only be used by admins and developer (exploit)
  • •
    Improved lighthouse placement checks (always keeps some distance from the beach)
  • •
    Improved smaller procedural maps by adding geographical features from bigger maps
  • •
    Made fly hack and jump hack detection a fair amount stricter
  • •
    Replaced some of the greyboxed industrial props with textured versions
  • •
    Guitar viewmodel
  • •
    Guitar worldmodel & LODS
  • •
    Guitar worldmodel now drops instead of burlap sack
  • •
    Underground sections of the game now use Environment Volumes
  • •
    Autoturret can only hold 5.56 ammo instead of other item types
  • •
    Doubled XP earn rates
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Fixed

  • •
    Fixed rubber banding at the outer edges of certain tunnels and sewers
  • •
    Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
  • •
    Fixed DX9 broken motion blur on AMD R9 and potentially other models
  • •
    Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
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Removed

  • •
    Removed all traces of old bone armor

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