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Features

  • Added entity pooling support to storage boxes
  • Added experimental player mesh pooling (pool.players, disabled by default)
  • Added deferred mesh decals
  • Added LR300
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Improvements

  • Enabled entity pooling by default on 64 bit systems
  • Enabled sound pooling by default on 64 bit systems
  • Optimized entity realm list access on client and server
  • Optimized door animator initialization when entity pooling is enabled
  • Load balanced building block skin creation
  • Load balanced destruction of all client side entities
  • New collectable pickup sounds (mushroom, stones, stumps)
  • New research table sounds
  • Misc sound tweaks & polish
  • Optimized ragdoll visibility updates
  • Increased flashlight emission point brightness
  • Decreased flashlight beam brightness
  • Sleeping bags are pickupable
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Fixed

  • Fixed expensive UI rebuilds whenever a player or sleeper was received
  • Fixed expensive UI rebuilds whenever a shot was fired
  • Fixed several “Can not play disabled audio source” warnings
  • Fixed a bug where some sounds wouldn’t play with sound pooling enabled
  • Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
  • Fixed see through walls caused by Motion Blur or TSSAA
  • Fixed terrain shadows
  • Fixed skin lighting
  • Fixed visual artifacts on some glsl challenged drivers (OpenGL)
  • Fixed stretched river flows on Hapis
  • Fixed god rays when revz is enabled
  • Fixed invisible helicopter gibs if destroyed far away

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