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Features

  • •
    Added entity pooling support to storage boxes
  • •
    Added experimental player mesh pooling (pool.players, disabled by default)
  • •
    Added deferred mesh decals
  • •
    Added LR300
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Improvements

  • •
    Enabled entity pooling by default on 64 bit systems
  • •
    Enabled sound pooling by default on 64 bit systems
  • •
    Optimized entity realm list access on client and server
  • •
    Optimized door animator initialization when entity pooling is enabled
  • •
    Load balanced building block skin creation
  • •
    Load balanced destruction of all client side entities
  • •
    New collectable pickup sounds (mushroom, stones, stumps)
  • •
    New research table sounds
  • •
    Misc sound tweaks & polish
  • •
    Optimized ragdoll visibility updates
  • •
    Increased flashlight emission point brightness
  • •
    Decreased flashlight beam brightness
  • •
    Sleeping bags are pickupable
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Fixed

  • •
    Fixed expensive UI rebuilds whenever a player or sleeper was received
  • •
    Fixed expensive UI rebuilds whenever a shot was fired
  • •
    Fixed several “Can not play disabled audio source” warnings
  • •
    Fixed a bug where some sounds wouldn’t play with sound pooling enabled
  • •
    Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
  • •
    Fixed see through walls caused by Motion Blur or TSSAA
  • •
    Fixed terrain shadows
  • •
    Fixed skin lighting
  • •
    Fixed visual artifacts on some glsl challenged drivers (OpenGL)
  • •
    Fixed stretched river flows on Hapis
  • •
    Fixed god rays when revz is enabled
  • •
    Fixed invisible helicopter gibs if destroyed far away

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