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Features

  • •
    Added Research Bench
  • •
    Added Research Paper
  • •
    Added entity pooling (pool.entities convar, disabled by default for now)
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    Added some server side interaction checks to nearly all interactions
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    Added additional line segment to projectile and melee hit LOS check
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    Added additional info to server log when rejecting attacks for LOS violations
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    Added attack verification to launcher weapons
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    Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
  • •
    Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
  • •
    Added admin vis.lineofsight server convar (debugging)
  • •
    Added admin vis.protection client convar (debugging)
  • •
    Added admin printinput and printhead console commands (debugging)
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Improvements

  • •
    Updated to Unity 5.4.0p1
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    Better volume balance and general polish on ambient sounds
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    Better, more varied bullet flybys and ricochets
  • •
    Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
  • •
    More woody knock and less tearing on tree impacts
  • •
    Footstep polish and consistency
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    Bush rustles have a lot shorter fade in and sound more natural
  • •
    Misc small sound tweaks, volume balance, and polish
  • •
    Increased time between songs
  • •
    Never play songs before the min song gap has elapsed
  • •
    Large Box unlocks at level 9 (was 10)
  • •
    Research Bench unlocks at level 10 (was 17)
  • •
    Made holosight easier to see through
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    Combat log now also contains rejected attacks with a reason for rejection
  • •
    Disabled pool.skins on the server by default (doesn’t make much sense there)
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    Doubled projectile radius of shotgun buckshot and handmade shells
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    Increased rifle and pistol projectile base damage from 40 to 50
  • •
    Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
  • •
    Increased effective distance of rifle bullets
  • •
    Projectile LOS checks now use client side start position after verifying it
  • •
    Attack LOS tickets are now clamped
  • •
    Renamed pooling stat commands to print_memory, print_prefabs and print_assets
  • •
    Split pool clear command into clear_memory, clear_prefabs and clear_assets
handyman

Fixed

  • •
    Fixed alt+enter related darkening
  • •
    Fixed alt+enter related rocks missing terrain blend
  • •
    Fixed candlehat/minerhat not working
  • •
    Fixed player view direction sometimes not being shown correctly to other clients
  • •
    Fixed some server side garbage collection spam from auto turrets
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Removed

  • •
    Removed a few shitty bird stings and cricket loops

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