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Features

  • Added Research Bench
  • Added Research Paper
  • Added entity pooling (pool.entities convar, disabled by default for now)
  • Added some server side interaction checks to nearly all interactions
  • Added additional line segment to projectile and melee hit LOS check
  • Added additional info to server log when rejecting attacks for LOS violations
  • Added attack verification to launcher weapons
  • Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
  • Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
  • Added admin vis.lineofsight server convar (debugging)
  • Added admin vis.protection client convar (debugging)
  • Added admin printinput and printhead console commands (debugging)
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Improvements

  • Updated to Unity 5.4.0p1
  • Better volume balance and general polish on ambient sounds
  • Better, more varied bullet flybys and ricochets
  • Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
  • More woody knock and less tearing on tree impacts
  • Footstep polish and consistency
  • Bush rustles have a lot shorter fade in and sound more natural
  • Misc small sound tweaks, volume balance, and polish
  • Increased time between songs
  • Never play songs before the min song gap has elapsed
  • Large Box unlocks at level 9 (was 10)
  • Research Bench unlocks at level 10 (was 17)
  • Made holosight easier to see through
  • Combat log now also contains rejected attacks with a reason for rejection
  • Disabled pool.skins on the server by default (doesn’t make much sense there)
  • Doubled projectile radius of shotgun buckshot and handmade shells
  • Increased rifle and pistol projectile base damage from 40 to 50
  • Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
  • Increased effective distance of rifle bullets
  • Projectile LOS checks now use client side start position after verifying it
  • Attack LOS tickets are now clamped
  • Renamed pooling stat commands to print_memory, print_prefabs and print_assets
  • Split pool clear command into clear_memory, clear_prefabs and clear_assets
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Fixed

  • Fixed alt+enter related darkening
  • Fixed alt+enter related rocks missing terrain blend
  • Fixed candlehat/minerhat not working
  • Fixed player view direction sometimes not being shown correctly to other clients
  • Fixed some server side garbage collection spam from auto turrets
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Removed

  • Removed a few shitty bird stings and cricket loops

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