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Updated to Unity 5.4.0p1
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Better volume balance and general polish on ambient sounds
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Better, more varied bullet flybys and ricochets
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Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
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More woody knock and less tearing on tree impacts
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Footstep polish and consistency
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Bush rustles have a lot shorter fade in and sound more natural
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Misc small sound tweaks, volume balance, and polish
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Increased time between songs
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Never play songs before the min song gap has elapsed
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Large Box unlocks at level 9 (was 10)
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Research Bench unlocks at level 10 (was 17)
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Made holosight easier to see through
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Combat log now also contains rejected attacks with a reason for rejection
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Disabled pool.skins on the server by default (doesn’t make much sense there)
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Doubled projectile radius of shotgun buckshot and handmade shells
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Increased rifle and pistol projectile base damage from 40 to 50
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Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
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Increased effective distance of rifle bullets
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Projectile LOS checks now use client side start position after verifying it
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Attack LOS tickets are now clamped
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Renamed pooling stat commands to print_memory, print_prefabs and print_assets
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Split pool clear command into clear_memory, clear_prefabs and clear_assets