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If the player is sleeping and is farther than playercull.maxSleeperDist, disable them</li>
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If the player is alive and is farther than playercull.maxPlayerDist, disable them</li>
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If the player is closer than playercull.minCulldist, force enable them</li>
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If we are aiming in the general direction of the other player, force enable them</li>
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If the other player is aiming in our general direction, force enable them</li>
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If the player is behind us, disable them.