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Features

  • Added more detailed logging to server side attack and projectile verification
  • Added Player culling, 20-30% performance gains on populated servers
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Improvements

  • Vm beancan animation updates
  • Buckshot has slightly randomized velocity (no effect on damage, purely visual)
  • Improved server side melee and projectile line of sight verification
  • Improved server side entity distance and position verification when attacked
  • Improved server side weapon cooldown verification
  • New sounds for double barrel shotgun
  • Improved performance for visible players and animals
  • Supply Signal drop zone has 20m random radius
  • Supply Signals found less often
  • Flamethrowers found less often
  • Double barrel shotgun damage multiplier increased from 0.75 to 1.0
  • Double barrel shotgun spread increased
  • Double barrel refire rate decreased from 1.0 to 0.5
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Fixed

  • Fixed server lag being included in server side player desync calculation
  • Fixed some situations that could cause “invalid projectile: Missing ID”
  • Fixed projectiles sometimes being destroyed completely when penetrating an object
  • Fixed code locks only being accessible from one side when attached to gates
  • Fixed exploit that allowed floor stacking into floor frames by rotating walls
  • Fixed being able to interact with objects while wounded
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Removed

  • Removed garbage from Supply Drop loot table

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