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Features

  • •
    Added more detailed logging to server side attack and projectile verification
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    Added Player culling, 20-30% performance gains on populated servers
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Improvements

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    Vm beancan animation updates
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    Buckshot has slightly randomized velocity (no effect on damage, purely visual)
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    Improved server side melee and projectile line of sight verification
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    Improved server side entity distance and position verification when attacked
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    Improved server side weapon cooldown verification
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    New sounds for double barrel shotgun
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    Improved performance for visible players and animals
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    Supply Signal drop zone has 20m random radius
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    Supply Signals found less often
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    Flamethrowers found less often
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    Double barrel shotgun damage multiplier increased from 0.75 to 1.0
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    Double barrel shotgun spread increased
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    Double barrel refire rate decreased from 1.0 to 0.5
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Fixed

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    Fixed server lag being included in server side player desync calculation
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    Fixed some situations that could cause “invalid projectile: Missing ID”
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    Fixed projectiles sometimes being destroyed completely when penetrating an object
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    Fixed code locks only being accessible from one side when attached to gates
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    Fixed exploit that allowed floor stacking into floor frames by rotating walls
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    Fixed being able to interact with objects while wounded
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Removed

  • •
    Removed garbage from Supply Drop loot table

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