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Features

  • Added arrow damage type (so armor can specify separate protection values)
  • Added new faster option for reflections (now default)
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Improvements

  • Melee weapons now hit centre of the screen again
  • Pickaxe viewmodel is now the right way round
  • Longer crossbow deploy
  • Structures no longer take any damage from arrows
  • Cupboards no longer require a huge distance from walls on placement
  • Cupboards can no longer be placed on foundation stairs (exploit fix)
  • Projectile velocity is no longer randomised (no longer causes random damage)
  • Projectile damage falls off linearly with distance (after initial max damage distance)
  • Reduced shotgun buckshot headshot damage multiplier
  • Reduced crossbow headshot damage multiplier (now identical to bow)
  • Changed the assigned body parts of some lower body player bones (more accurate)
  • Sprinting blocked while reloading Crossbow
  • Crossbow deploy length extended
  • Neck is no longer considered as a headshot
  • Crafting cost reduced for many melee weapons (mid/late game)
  • High end weapons found slightly less often in radtowns (bolt/ak)
  • Trash piles refresh their contents (and xp) more often
  • Can no longer stuff random items into loot boxes to prevent them despawning
  • Town sign cost decrease
  • Crude oil will once again spawn from oil barrels
  • Ceiling lights are cheaper and cast more light
  • Lanterns/Ceiling lights use much less fuel
  • Roadsign armour is more expensive (resources)
  • Xp from barrels is only awarded if the destroyer is nearby (no more sniping barrels for xp)
  • Small stash cost reduced to 10 cloth
  • Sentry gun unlocks at level 18 instead of 24
  • Lasersight unlocks at 24 instead of 25
  • Wood doors much more vulnerable to explosives
  • Resource providing ownership share increased to 50% (was 20%)
  • Xp gain when another player kills an animal using your tool
  • Doubled max XP for smashing barrels and finding loot crates (less falloff at higher levels)
  • Increased gathering max xp by 50% ( less falloff at higher levels )
  • Increased xp earn rate from others gathering wood/nodes
  • Reduced overall surface shader complexity
  • Reduced water shader complexity
  • Optimised bloom: now ~30% faster
  • Optimised climate color grade LUT blending (5x faster)
  • Now disabling climate LUT blend when color grading is off
  • Optimised eye adaptation (2x faster)
  • Default water quality now set to 1
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Fixed

  • Fixed patrol helicopter guns not doing any damage to building blocks
  • Fixed exception when shooting head protective gear that’s fully broken
  • Fixed rocket LOS check false positives on some building parts
  • Fixed missing bone ID of some animal skeleton bones (game manifest)
  • Fixed helicopter loot crates being empty sometimes
  • Fixed black graphic distortion in dungeon tunnels
  • Fixed some trees not using normal map properly
  • Fixed revz missing name plates in OpenGL

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