Rust Marque Logo menu
add_circle

Features

  • •
    Added arrow damage type (so armor can specify separate protection values)
  • •
    Added new faster option for reflections (now default)
arrow_circle_up

Improvements

  • •
    Melee weapons now hit centre of the screen again
  • •
    Pickaxe viewmodel is now the right way round
  • •
    Longer crossbow deploy
  • •
    Structures no longer take any damage from arrows
  • •
    Cupboards no longer require a huge distance from walls on placement
  • •
    Cupboards can no longer be placed on foundation stairs (exploit fix)
  • •
    Projectile velocity is no longer randomised (no longer causes random damage)
  • •
    Projectile damage falls off linearly with distance (after initial max damage distance)
  • •
    Reduced shotgun buckshot headshot damage multiplier
  • •
    Reduced crossbow headshot damage multiplier (now identical to bow)
  • •
    Changed the assigned body parts of some lower body player bones (more accurate)
  • •
    Sprinting blocked while reloading Crossbow
  • •
    Crossbow deploy length extended
  • •
    Neck is no longer considered as a headshot
  • •
    Crafting cost reduced for many melee weapons (mid/late game)
  • •
    High end weapons found slightly less often in radtowns (bolt/ak)
  • •
    Trash piles refresh their contents (and xp) more often
  • •
    Can no longer stuff random items into loot boxes to prevent them despawning
  • •
    Town sign cost decrease
  • •
    Crude oil will once again spawn from oil barrels
  • •
    Ceiling lights are cheaper and cast more light
  • •
    Lanterns/Ceiling lights use much less fuel
  • •
    Roadsign armour is more expensive (resources)
  • •
    Xp from barrels is only awarded if the destroyer is nearby (no more sniping barrels for xp)
  • •
    Small stash cost reduced to 10 cloth
  • •
    Sentry gun unlocks at level 18 instead of 24
  • •
    Lasersight unlocks at 24 instead of 25
  • •
    Wood doors much more vulnerable to explosives
  • •
    Resource providing ownership share increased to 50% (was 20%)
  • •
    Xp gain when another player kills an animal using your tool
  • •
    Doubled max XP for smashing barrels and finding loot crates (less falloff at higher levels)
  • •
    Increased gathering max xp by 50% ( less falloff at higher levels )
  • •
    Increased xp earn rate from others gathering wood/nodes
  • •
    Reduced overall surface shader complexity
  • •
    Reduced water shader complexity
  • •
    Optimised bloom: now ~30% faster
  • •
    Optimised climate color grade LUT blending (5x faster)
  • •
    Now disabling climate LUT blend when color grading is off
  • •
    Optimised eye adaptation (2x faster)
  • •
    Default water quality now set to 1
handyman

Fixed

  • •
    Fixed patrol helicopter guns not doing any damage to building blocks
  • •
    Fixed exception when shooting head protective gear that’s fully broken
  • •
    Fixed rocket LOS check false positives on some building parts
  • •
    Fixed missing bone ID of some animal skeleton bones (game manifest)
  • •
    Fixed helicopter loot crates being empty sometimes
  • •
    Fixed black graphic distortion in dungeon tunnels
  • •
    Fixed some trees not using normal map properly
  • •
    Fixed revz missing name plates in OpenGL

Newsletter

Receive monthly updates straight to your inbox