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Features

  • •
    Added server side melee attack verification (distances, line of sight)
  • •
    Added lag compensation to server side projectile firing rate
  • •
    Added decay to more deployables
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Improvements

  • •
    Hapis/Savas Maintenance update and bug fixes
  • •
    Changed the flyhack_protection default value to 2
  • •
    Changed decay.scale convar to affect both delay and duration
  • •
    Opening storage containers resets decay on them
  • •
    Doors only reset decay on building blocks that belong to the same building
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Fixed

  • •
    Fixed large scale occlusion (graphics.lso) not working in some cases
  • •
    Fixed various false positives with flyhack_protection set to 2

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