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Features

  • •
    Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
  • •
    Added flyhack_protection mode 2
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    Added experimental large scale occlusion
  • •
    Added Muzzle Booster
  • •
    Added Muzzle Brake
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Improvements

  • •
    Dungeon art monthly progress
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    Weapon mods can both offset and scale all weapon stats
  • •
    The restart console command now takes the number of seconds as an argument
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    The default restart timer is now 5 minutes instead of 60 seconds
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    Calling restart -1 cancels the server restart
  • •
    Don’t try to update Steam stats if Steam is not initialized (server error)
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    Optimized entity linking on both client and server
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    Player model state is now updated and verified once per frame instead of once per tick
  • •
    The object quality slider no longer uses far too low quality meshes at close range
  • •
    Suicides are displayed in separate column in the stats console command
  • •
    Weapon attachments are no longer invisible when attached to the held weapon
  • •
    Increased projectile LOS penalty for player to player damage
  • •
    Building blocks store a unique building ID
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    Buildings have to keep a distance of two meters between each other
  • •
    Stripped the .prefab extension from death screen kill messages
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    Procedural Map: Increased distance between mountains
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    Procedural Map: Increased monument and road density
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    Procedural Map: Increased minimum powerline distance
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    Procedural Map: Tweaked airfield and cave monument topology
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    Procedural Map: Increased overall number of caves on the map
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    Procedural Map: Decreased minimum distance between caves
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    Procedural Map: Enabled shore wetness on the road material
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    Procedural Map: Tweaked water to landmass ratio
  • •
    Halved (more or less) attachment costs
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Fixed

  • •
    Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
  • •
    Fixed weapon hip aim cone parameter being ignored
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    Fixed that only the first weapon attachment was receiving the weapon aiming state
  • •
    Fixed projectile weapon repeat / reload delay inaccuracies
  • •
    Fixed a no clipping exploit
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    Fixed an exploit to access the F1 menu admin tools
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    Fixed being able to stack boxes partially inside walls
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    Fixed admins getting violations when disabling no clipping while moving very fast
  • •
    Fixed sign update issues for clients with slow connections
  • •
    Procedural Map: Fixed holes in mountains
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    Fixed revz related particle issues; e.g. missing fly swarm
  • •
    Fixed scattering related particle issues

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