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Dungeon art monthly progress
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Weapon mods can both offset and scale all weapon stats
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The restart console command now takes the number of seconds as an argument
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The default restart timer is now 5 minutes instead of 60 seconds
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Calling restart -1 cancels the server restart
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Don’t try to update Steam stats if Steam is not initialized (server error)
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Optimized entity linking on both client and server
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Player model state is now updated and verified once per frame instead of once per tick
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The object quality slider no longer uses far too low quality meshes at close range
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Suicides are displayed in separate column in the stats console command
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Weapon attachments are no longer invisible when attached to the held weapon
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Increased projectile LOS penalty for player to player damage
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Building blocks store a unique building ID
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Buildings have to keep a distance of two meters between each other
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Stripped the .prefab extension from death screen kill messages
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Procedural Map: Increased distance between mountains
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Procedural Map: Increased monument and road density
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Procedural Map: Increased minimum powerline distance
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Procedural Map: Tweaked airfield and cave monument topology
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Procedural Map: Increased overall number of caves on the map
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Procedural Map: Decreased minimum distance between caves
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Procedural Map: Enabled shore wetness on the road material
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Procedural Map: Tweaked water to landmass ratio
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Halved (more or less) attachment costs