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Features

  • Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
  • Added flyhack_protection mode 2
  • Added experimental large scale occlusion
  • Added Muzzle Booster
  • Added Muzzle Brake
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Improvements

  • Dungeon art monthly progress
  • Weapon mods can both offset and scale all weapon stats
  • The restart console command now takes the number of seconds as an argument
  • The default restart timer is now 5 minutes instead of 60 seconds
  • Calling restart -1 cancels the server restart
  • Don’t try to update Steam stats if Steam is not initialized (server error)
  • Optimized entity linking on both client and server
  • Player model state is now updated and verified once per frame instead of once per tick
  • The object quality slider no longer uses far too low quality meshes at close range
  • Suicides are displayed in separate column in the stats console command
  • Weapon attachments are no longer invisible when attached to the held weapon
  • Increased projectile LOS penalty for player to player damage
  • Building blocks store a unique building ID
  • Buildings have to keep a distance of two meters between each other
  • Stripped the .prefab extension from death screen kill messages
  • Procedural Map: Increased distance between mountains
  • Procedural Map: Increased monument and road density
  • Procedural Map: Increased minimum powerline distance
  • Procedural Map: Tweaked airfield and cave monument topology
  • Procedural Map: Increased overall number of caves on the map
  • Procedural Map: Decreased minimum distance between caves
  • Procedural Map: Enabled shore wetness on the road material
  • Procedural Map: Tweaked water to landmass ratio
  • Halved (more or less) attachment costs
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Fixed

  • Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
  • Fixed weapon hip aim cone parameter being ignored
  • Fixed that only the first weapon attachment was receiving the weapon aiming state
  • Fixed projectile weapon repeat / reload delay inaccuracies
  • Fixed a no clipping exploit
  • Fixed an exploit to access the F1 menu admin tools
  • Fixed being able to stack boxes partially inside walls
  • Fixed admins getting violations when disabling no clipping while moving very fast
  • Fixed sign update issues for clients with slow connections
  • Procedural Map: Fixed holes in mountains
  • Fixed revz related particle issues; e.g. missing fly swarm
  • Fixed scattering related particle issues

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