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Features

  • Added hemp seeds and hemp farming
  • Added anti hack kick counter to admin status command
  • Added another layer of fly hack protection
  • Added server side projectile speed verification
  • Added halterneck and skirt
  • Added water purifier
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Improvements

  • Optimized and improved 3rd person player animations
  • More sound mix tweaks
  • New fish caught sounds for traps
  • Decay states save and load on server restart
  • Decay uses less server memory
  • Building block decay timer correctly resets when fully repaired
  • Client load balancer pauses other work while network packets have to be processed
  • Repairing now requires all types of resources an object costs (instead of just one)
  • Plant skins use prefab pooling for performance
  • Plant server convars actually do what they claim to do
  • Wild corn and pumpkins always spawn next to rivers
  • Reduced driftwood decor object density
  • Dialed back tint randomization of wild hemp
  • Tightened valid cupboard placement angle
  • Powerline cables now cast shadows
  • Powerline cables are now affected by fog
  • Silencer durability increased
  • Silencer damage reduction slightly reduced
  • Can no longer codelock fish traps
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Fixed

  • Fixed viewmodels spazzing out for one frame when deployed
  • Fixed roof side conditional models occasionally missing on the client
  • Fixed entity pool warning when certain pine trees were destroyed
  • Fixed plant entity leak when their happiness was stuck around zero
  • Fixed planting and harvesting particle effect rotations
  • Fixed possible server side NaN / infinity positions of physics entities
  • Fixed world models, ragdolls and debris ignoring cave triggers
  • Fixed server projectiles like rockets ignoring cave triggers
  • Fixed floating deployables in caves
  • Fixed turret line of sight check in caves
  • Fixed patrol helicopter and turret not seeing and firing through fences
  • Fixed seam in river transition to ocean caused by fog

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