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Features

  • •
    Added eyebrows
  • •
    Added directional scattering occlusion (more realistic fog lighting)
  • •
    Added new fog density computation for better terrain fogging
  • •
    Added frame time when perf convar is set to 5
  • •
    Added Flamethrower
  • •
    Added Water Bucket
  • •
    Added Water Barrel
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Improvements

  • •
    Optimized entity streaming performance
  • •
    Optimized performance of entity parenting (especially door locks)
  • •
    Optimized runtime performance in PVT and water related scripts
  • •
    Optimized ambience system (especially in densely vegetated areas)
  • •
    Optimized rock performance on d3d11 (disabled far terrain splats in blending)
  • •
    Tree and mesh qualities in options menu now go up to 200
  • •
    Driftwood no longer spawns on rocks
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Fixed

  • •
    Fixed light clone shadow unsupported format error
  • •
    Fixed low quality skin shader level-of-detail
  • •
    Fixed water frame delay causing black edges when rotating camera
  • •
    Fixed variable luminance in player model preview on Hapis
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    Fixed terrain shader issues on some drivers
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    Fixed parallax (q=1) on blended rocks placed on steep hills
  • •
    Fixed a number of scattering related cloud issues
  • •
    Fixed that it could sometimes rain without any clouds
  • •
    Fixed that extreme fog wouldn’t hide the clouds
  • •
    Fixed items being unlootable when rolling inside certain clutter objects

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