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Features

  • Added websocket rcon
  • Added reactive target deployable for target practice
  • Added entity destruction tracking (error when destroyed incorrectly)
  • Added decal.cache convar (refresh every frame vs. only when marked as dirty)
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Improvements

  • Updated EAC
  • Rcon things during load
  • Linux server now works (!)
  • Completely retired stability warmup on server start (much faster startup time)
  • Load balancer takes more time per frame when working off large queue backlogs
  • Made the kill console command kill immediately (instead of entering wounded state)
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Fixed

  • Fixed Thomson skin icons
  • Fixed armored foundation steps removing the sides of attached foundations
  • Fixed game object hierarchy errors caused by pooling when disabling player models
  • Fixed active item not dropping when killed without entering the wounded state first
  • Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks
  • Fixed cargo plane propellers not fading into fog
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Removed

  • Removed dynamic memory allocations from the deferred decal refresh

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