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Features

  • •
    Added websocket rcon
  • •
    Added reactive target deployable for target practice
  • •
    Added entity destruction tracking (error when destroyed incorrectly)
  • •
    Added decal.cache convar (refresh every frame vs. only when marked as dirty)
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Improvements

  • •
    Updated EAC
  • •
    Rcon things during load
  • •
    Linux server now works (!)
  • •
    Completely retired stability warmup on server start (much faster startup time)
  • •
    Load balancer takes more time per frame when working off large queue backlogs
  • •
    Made the kill console command kill immediately (instead of entering wounded state)
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Fixed

  • •
    Fixed Thomson skin icons
  • •
    Fixed armored foundation steps removing the sides of attached foundations
  • •
    Fixed game object hierarchy errors caused by pooling when disabling player models
  • •
    Fixed active item not dropping when killed without entering the wounded state first
  • •
    Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks
  • •
    Fixed cargo plane propellers not fading into fog
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Removed

  • •
    Removed dynamic memory allocations from the deferred decal refresh

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