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Features

  • •
    Added connection queue
  • •
    Added new building conditional model system (performance, reliability, visuals)
  • •
    Added placeholder geometry to buildings while their skin is loading
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Improvements

  • •
    New seed planting sound
  • •
    New spear throw sound
  • •
    Right clicking items with loot open moves them to loot
  • •
    Right clicking items in clothes slots moves them to the inventory
  • •
    Right clicking items in the belt bar moves them to inventory
  • •
    Improved and tweaked terrain shore wetness
  • •
    Beachside objects, like rocks and driftwood, now getting wetness
  • •
    Updated wood hammer vm anims
  • •
    Reduced stuttering caused by entity despawning when leaving networking groups
  • •
    Load balanced worker items are processed by priority
  • •
    Made mesh batch refreshes faster in certain situations
  • •
    Made external walls and window bars use the simplified building block entity
  • •
    Converted entity events from OnDestroy to DoEntityDestroy (modders beware)
  • •
    Retired “Construction Skin” physics layer (modders beware)
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Fixed

  • •
    Fixed unreliable saving

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