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Features

  • Added connection queue
  • Added new building conditional model system (performance, reliability, visuals)
  • Added placeholder geometry to buildings while their skin is loading
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Improvements

  • New seed planting sound
  • New spear throw sound
  • Right clicking items with loot open moves them to loot
  • Right clicking items in clothes slots moves them to the inventory
  • Right clicking items in the belt bar moves them to inventory
  • Improved and tweaked terrain shore wetness
  • Beachside objects, like rocks and driftwood, now getting wetness
  • Updated wood hammer vm anims
  • Reduced stuttering caused by entity despawning when leaving networking groups
  • Load balanced worker items are processed by priority
  • Made mesh batch refreshes faster in certain situations
  • Made external walls and window bars use the simplified building block entity
  • Converted entity events from OnDestroy to DoEntityDestroy (modders beware)
  • Retired “Construction Skin” physics layer (modders beware)
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Fixed

  • Fixed unreliable saving

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