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Features

  • •
    Added refresh_renderers console command (refreshes client renderer batches)
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    Added refresh_colliders console command (refreshes server collider batches)
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    Added various batching convars to customize client and server mesh batching
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    Added mesh batching to static quarry and pumpjack
  • •
    Added scope
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Improvements

  • •
    Dungeons LODs and lower batches improvements
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    Rocks LOD distance optimizations
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    New wall frames and wall frame blocks
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    Spectating admins are no longer networked
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    Enabled low vertex compression on all models
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    Updated steamworks to fix a problem with win32
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    Updated to Unity 5.3.2.p1
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    Pumpkin plants live a max 7 seasons
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    Pumpkin plants live a max 3 harvests
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    Optimized pumpkin plant LODs more aggressively
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    RCon is started immediately on server startup
  • •
    Item icons and info are now dumped into Bundles/items/
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    RPC Cache memory optimizations
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    Network + Save cache memory optimizations
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    Made player movement more direct by removing horizontal camera smoothing
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    Server collider batches split when their vertex count gets too high
  • •
    Improved laser and flashlight beam
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    Made flashlight beam invisible when looking dead at it
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    Flashlight beam has shadow texture
  • •
    Narrowed flashlight beam in 1p/3p to 45 degrees
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Fixed

  • •
    Fixed bug reporter errors
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    Fixed bind so that the second argument no longer needs quotes
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    Fixed occasional single frame UI text corruption
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    Fixed some UI elements being out of line
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    Fixed some LookingAt inaccuracy issues
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    Fixed missing or incorrect animal footsteps on a number of surface types
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    Fixed raid tower exploit using shelves
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    Fixed sleeping bag deployable and foundation exploits
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    Fixed transparent surface and particle atmospheric scattering
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    Fixed ambient lighting for particles and low quality speedtree fallbacks
  • •
    Fixed being able to put codelock on airdrops

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