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Features

  • •
    Added tree quality slider to the main menu performance options
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    Added server side player damage verification
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    Added water shoreline foam
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    Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
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    Added Small/Medium/Large gifts
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    Added XMas stockings that refill periodically
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    Added Comfort-giving bear deployable
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    Added Candy Cane
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    Added world spawn gifts
  • •
    Added community skins
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Improvements

  • •
    Optimized tree culling and LODing
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    Salvaged hammer & pickaxe are now throwable
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    Improved light transmission on vegetation shaders
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    Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
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    Auto Turrets no longer shoot each other
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    Auto Turrets can no longer be placed completely under water
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    M249 was made much more accurate
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    Helicopter crates are now lootable if they happen to land in water
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    Other XMas content
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    Rcon.port defaults to game port
  • •
    If Rcon.ip is undefined listen to any ip
  • •
    Sound performance tweaks
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    Increased clientside physics step
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    Decreased serverside physics step
  • •
    Updated to Unity 5.4.2
  • •
    Disabled rain collision (performance)
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Fixed

  • •
    Fixed vegetation LOD bias exploit
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    Fixed being unable to upgrade foundations with a turret on them
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    Fixed being able to jump higher when standing in water
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    Fixed light LOD performance regression from dungeons
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    Fixed shelves being unplaceable on certain triangle floors
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    Fixed bleeding damage lag exploit
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    Fixed "see through wall" bug accidentally introduced the week before
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    Fixed wave displacement on very shallow, flat water beds
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    Fixed "black river" at a distance bug; most noticeable on low quality terrain
  • •
    Fixed a bug causing broken decals on tree trunks
  • •
    Fixed infinite 5.56 Ammo exploit

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