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Features

  • •
    Added additional randomization to mining resources (server.salt convar)
  • •
    Added murmur hashing for platform independent, reproducible hashes
  • •
    Added pork
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    Added global.timewarning
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    Added window shutters
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    Added window embrasures
  • •
    Added stone gate
  • •
    Added shelves
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Improvements

  • •
    Made static decor placement more resistant to mismatches
  • •
    Made snow jacket single item with skins
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    Server query responds with misc server performance stats
  • •
    Chat input is correctly limited
  • •
    Unlocked doors can be picked up
  • •
    Couple of generic texture improvements
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    Foundation.steps metal and stone hollowed
  • •
    eoka spread reduced
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    spear charge time reduced
  • •
    broken items can be researched
  • •
    item condition accounts for 50% inverse instead of 100% of success chance
  • •
    stone spear takes wooden spear
  • •
    slightly reduced bullet damage
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    bone knife & eoka no longer fill up the uncommon spawn table (now common)
  • •
    mace, longsword, large cleaver now uncommon instead of rare
  • •
    salvaged sword common
  • •
    higher chance for usable weapons/tools in radtowns
  • •
    drastically reduced ammo found with weapons in radtowns
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    lowered ammo in found weapons
  • •
    can no longer place campfires, furnaces, stashes under water
  • •
    Bone club view model anim updates
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Fixed

  • •
    Fixed sentry triangle foundation exploit
  • •
    Fixed warehouse monument physic material
  • •
    Fixed particles being far too bright at dusk and dawn
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    Fixed water not drawing on map
  • •
    Fixed some sounds not adhering to volume control
  • •
    Fixed shadow related memory leak (unity update)
  • •
    turret exploits fixed
  • •
    craft return exploits fixed
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Removed

  • •
    Removed a bunch of bush game objects from the server
  • •
    Doors are now craftable items (removed from planner)
  • •
    Window bars are now craftable items (removed from planner)

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