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Optimized distant tree networking (client memory savings)
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Optimized physics queries by removing collider batching entirely (previously disabled)
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Optimized all entity queries
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Optimized buoyancy physics transform sync
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Optimized server player updates and transform sync
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Optimized server packet handling
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Optimized client inventory update
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Optimized monument memory use
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Optimized ocean wave foam rendering
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Optimized gpu-side wave simulation for rendering
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Optimized cpu-side wave simulation for buoyancy
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Horses require far less food