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Features

  • •
    Added force triggers (excavator belts)
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    Added terrain anti hack protection
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    Added Excavator monument
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Improvements

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    Optimized some server side player packet verifications
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    Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
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    Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
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    Barren now has harbors, oil rigs and water wells
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    Barren prefab mountains no longer spawn in the desert
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    Allow deployables to be placed under Water barrel
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    Increased the cost of lowgrade at Compound
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    Increased server browser timeout limit to 90 seconds
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    Hapis Island fixes and tweaks
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    Optimized server-side water buoyancy
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    Optimized terrain shader
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Fixed

  • •
    Fixed binds not working with "cinematic_play" and "cinematic_stop"
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    Fixed "monuments" console command being abused to find caves
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    Fixed weapon reload issues at extremely low FPS
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    Fixed RF Broadcaster being placed through walls
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    Fixed being stuck when dismounting helicopter on top of Compound buildings
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    Fixed accidentally pressing "Create Team" while dropping items on low resolutions
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    Fixed text overflow on team dock when players have long names
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    Fixed team member map font being unreadable
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    Fixed large furnace placement under the terrain
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    Fixed scope overlay being extremely small on larger screen resolutions
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    Fixed misclicking accept would reject the team invite
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    Fixed hunters jacket skin being black
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    Fixed some volumetrics not disappearing during day time
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    Fixed broken train cart coal material on powerplant monument
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    Fixed some materials turning black on lowest shader levels in powerplant monument
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    Fixed duplicate networkable objects (e.g. doors) when playing demos
  • •
    Fixed passengers being able to access minicopter fuel
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    Fixed horses eating too much food at hitching posts

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