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Features

  • Added .mid file support for instruments.playrecording
  • Added stats to death screen
  • Added support for Steam Rich Presence
  • Added support for Steam Friend Groups
  • Added support for MIDI sustain pedal input
  • Added global.teleport2owneditem to teleport admin to a players items
  • Added player.wakeupall command to wake up all sleepers (cinematography)
  • Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
  • Added player.mount to mount a given player to the target mountable (cinematography)
  • Added two lane ring road
  • Added Modular Turrets
  • Added save cfg on exit
  • Added Message of the day (motd convar)
  • Added Support for temporarily banning players (s,m,h,d,w,M,y)
  • Added Allow typing when the console autocomplete is active
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Improvements

  • Improved placement logic for tree hit markers
  • Changed supermarket, gas station and warehouse to roadside monuments
  • Only spawn prefab mountains on 5k maps or larger
  • Can no longer build or deploy on roads
  • Introduced sane upper limits for monument and cave counts
  • Reduced object count on 5k maps or larger (server performance)
  • Abandoned cabins is now a tier 0 monument
  • Use morphed custom meshes for roads and rivers
  • Cull river and road meshes at 1000m distance
  • Much cheaper and more effective Horse Armor
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Fixed

  • Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
  • Fixed player not being able to wake up if they died while the chat box was open
  • Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
  • Fixed several vehicle parenting trigger bugs and exploits
  • Fixed road mesh normals
  • Fixed Auto Turret bounds so they can no longer be hurt through walls
  • Fixed players being able to lag out the server with 1000 fireworks
  • Fixed sleeping bags taking 4 days to decay outdoors
  • Fixed Quit button delay
  • Fixed autoturrets retaliating against SAM sites when they accidentally get hit
  • Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now