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Features

  • •
    New Demo shot system
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    Contact system
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    Rust+ IFTTT integration
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Improvements

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    Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
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    Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
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    Changed giant excavator monument to default priority
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    Changed mining_quarry_c monument to default priority
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    Can now press Reload to change the colour of placed electrical wires and hoses
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    Added a tooltip when first using a grenade to explain the controls
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    Prevented tree X markers from travelling too far down the tree
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    Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
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    Allow gestures to be used while mounted on Secretlab chair
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    Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
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    Improved small battery placement
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    Small battery can now be rotated before deployment
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    Small battery can now be deployed on tables / boxes
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    Censorplayerlist now enabled by default on servers
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    Rock colliders improved, still requires continued work
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    Community cards and chips are now shown on the poker table itself
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Fixed

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    Fixed certain monuments sometimes spawning partially underwater
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    Fixed terrain height artifacts that were causing extreme slopes on certain seeds
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    Fixed edge case where tunnel entrance would not connect to tunnel network
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    Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
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    Fixed harbors and fishing villages spawning at ridiculous slopes
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    Fixed edge case that could make rivers overlap each other
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    Fixed being able to break Injured animation by playing a gesture
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    Fixed demos over an hour not displaying time correctly in the demo list
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    Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
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    Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
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    Fixed M39 viewmodel sometimes ejecting two shells every shot
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    Sleeping players will no longer blink
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    Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
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    Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
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    Fixed several minor Work Cart train bugs
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Known Issues

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    Icelakes not generating on procedural maps - this will be fixed in July's update.
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    Bone error in SkeletonProperties - this is a harmless server warning which can be ignored. We're investigating the cause.

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