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Features

  • •
    Added tiled cube prefabs for community map makers
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    Added chat filtering
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Improvements

  • •
    Improved M39 DPS and recoil
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    Lowered F1 grenade fuse time to 2.5s (was 3.0s)
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    Shotgun slugs have reduced damage falloff
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    Achievement todo list is now disabled if game tips are turned off in the game options
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    Added a crosshair while free spraying with a Spray Can
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    Increased the default number of sprays per player (25 -> 40)
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    Can now Mute and Report players from the Contacts screen
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    Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
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    Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
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    Added physical camera convars for the debug camera
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    Added camera info overlay command for the debug camera
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    Kayak now faces away from the player deploying by default
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    Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
  • •
    (CUI) Add support for vertical overflow on Text components
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    Updated player inventory idle animation
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    Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
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    Updated generic loot crates with existing interaction sounds
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    Hapis Island: Added 3 new monuments
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    Jackhammer will hit hotspot every time without tap firing
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    Torch despawns after 30 seconds
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    Dropped backpacks will despawn after 30 seconds for rocks + torches
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    Streamer mode will hide map name in server browser
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    Can insert photos into mailbox
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    `benchmark_demo {demo}` command to run the benchmark on different demos
  • •
    Can connect 'domain.com' without a port on the end
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    Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
  • •
    Optimized bulk loading assets from bundles
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    Improved hide blood option
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    Added hurt flash disable option
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    m249 is slightly more aggressive
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    HMLMG recoil is more aggressive
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    Lowered HMLMG durability
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    Increased HMLMG crafting cost
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    Using scopes on weapons now increases their recoil
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    Reduced blur/blood effects
  • •
    Accuracy bonus removed from the silencer
handyman

Fixed

  • •
    Fixed first shot while ADSing sometimes playing the non-ADS fire animation
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    Fixed missing deploy sound for combat knife
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    Fixed missing sounds for smoke grenades and supply signals
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    Fixed missing crosshairs and camera movement while first person spectating
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    Fixed smoke grenade effects not working correctly with first person spectating
  • •
    Fixed horses not properly moving with elevators
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    Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
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    Fixed missing localization on progress bar when Hold to dismount is enabled
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    Fixed some deployable entities changing rotation every time they are selected on the belt
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    (CUI) Fixed some skin id's not loading correctly (PR#37)
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    Fixed some missing sfx on the Spray Can
  • •
    Fixed an exploit when changing water quality
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    Fixed flashlights & laser needing to be turned on every time you equip them
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    Fixed exploit to steal attachments out of shop fronts
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    Fixed nodes & animals taking extra hits
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    Hapis Island: Fixed berries not spawning
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    Hapis Island: Fixed roadside spawns being overly scarce
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    Hapis Island: Fixed numerous other reported issues.
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    Fixed flashlights & laser needing to be turned on every time you equip them
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    Fixed exploit to steal attachments out of shop fronts
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    Fixed nodes & animals taking extra hits
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    Fixed animal headshots not playing hitmarker
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    Fixed exploit to let you keep last item in softcore
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    Fixed ability to shoot through armored window collider
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    Fixed exploit to keep shopfront standing when breaking wall frame
  • •
    Fixed debris not created for walls on triangle foundations
  • •
    Fixed research tables getting stuck researching

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