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Features

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    Added Metal detector item
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    Added Small Backpack
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    Added Large Backpack
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    Added Shovel (Currently not useable, for future implementation)
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    Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
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    Added option to show death marker on compass (can be disabled in UI settings)
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    Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
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    Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
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    Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
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    Added option to have map button as toggle instead of hold
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Improvements

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    Reduce server side entity counts by selectively spawning Planner entities
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    Add a tooltip on the hostile indicator in the inventory
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    Improved behaviour of doors and gates when hitting vehicles while animating
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    Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
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    Improved client performance when excessive amounts of Laser Lights are deployed
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    Improved client performance when the player is getting shot
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    Improved client performance in the Main Menu
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    Improved server Industrial performance on some complex Conveyor setups
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    Refreshed visuals on loot barrels and some background props
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    Ladder hatches can be repaired without ladders
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    Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
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    Legacy Shelters are now easier to place
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    Doors, hatches and embrasures can now be rotated while being deployed using R
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    Warning popup when logging out in a safe zone
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    Increased all plants ripe stage duration from 4h to 14h
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    Launch site monument static SAM sites will no longer shoot down MLRS rockets
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    Eoka more likely to shoot after every failed strike
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    Reduced memory footprint for textures, shaders and meshes
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    Improved texture quality
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    Weapon Racks can now hold Instruments
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    Updated rocket launcher handling sounds
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Fixed

  • •
    Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
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    Fixed incorrect repair costs for Auto Turrets
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    Fixed team markers being mis-aligned while using Night-Vision Goggles.
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    Fixed player clothing sometimes not updating properly when scrubbing in a demo file
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    Fixed Bar Doors sometimes loading in the incorrect orientation
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    Fixed being able to deploy other entities onto a specific Rustige egg
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    Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
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    Fixed ‘teleport2marker’ command not working when assigned to a key
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    Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
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    Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
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    Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
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    Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
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    Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
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    Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
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    Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
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    Fixed player being incorrectly dismounted from rowboat
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    Fixed animals camping the Legacy Shelter
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    Fixed NRE whilst reloading and swapping weapons
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    Ensured all neon signs now stack to 5
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    Fixed unpowered turrets turning on their attachments
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    Fixed Legacy Shelter grass displacement not working properly on certain terrains
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    Fixed third person speargun being offset when held, and when holstered
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    Fixed missing bottom on the Storage monitor
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    Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
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    Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
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    Fixed Scientists sometimes dying to Cacti
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    Fixed EAC backend auth issue kicks
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    Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
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Known Issues

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    Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.

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